clearstream
(He, Him)
Would stealing the gem with a 10' pole be "skilled play"?I don't think using it to steal the gem is skilled play, either. See my example above.![]()
Would stealing the gem with a 10' pole be "skilled play"?I don't think using it to steal the gem is skilled play, either. See my example above.![]()
I don't understand why you would think the unseen servant would not count as being a concrete element in the narrative to be used as a tool. There would be no conceptual difference between using an unseen servant to open the lid of a chest you suspected of being covered in poison and using a 10 foot pole or a sword to do so to avoid direct flesh contact.Is it right that all mechanics must be eschewed, in order for play to be purely "skilled play"? So for instance, using unseen servant ingeniously to penetrate the ToH would not be skilled play, because it is a mechanical rather than purely narrative device?
Can you explain the concept, under which it is different?I don't understand why you would think the unseen servant would not count as being a concrete element in the narrative to be used as a tool. There would be no conceptual difference between using an unseen servant to open the lid of a chest you suspected of being covered in poison and using a 10 foot pole or a sword to do so to avoid direct flesh contact.
Using an existing physical thing created by magic (an unseen servant) to do a specific concrete action would be conceptually different from using an abstracted disable trap check mechanic.
Yes. No mechanics are involved.Would stealing the gem with a 10' pole be "skilled play"?
Fair enough. I think it's a weak example (it's certainly not very creative) but that it still falls within the bounds of what I would consider to be "skilled play".I don't think using it to steal the gem is skilled play, either. See my example above.![]()
I think that an athletics check could be involved in skilled play, sure.That is parallels my thought. However, it seems to me to introduce a challenge to the construct. We (may have) wanted to exclude materiel from "skilled play", but it turns out that we cannot exclude materiel from "skilled play". This shows, as you have said, that they are not in opposition.
One then asks, could a mechanic like a Strength (Athletics) check also be used in "skilled play"? What do you think?
"I use this thing that exists as an actual object in the game narrative (unseen servant) to do X (open the chest lid) to activate the trap from a hopefully safe distance" versus "I use this thing that exists on my character sheet as a mechanics abstraction to hopefully disable the trap on the chest."Can you explain the concept, under which it is different?
I don't think it really matters honestly. Skilled play and non-skilled play which used mechanical abilities and still required skill, were both used very often. It's not as if Jim Ward and the other players said, "Well, we could use stone shape and passwall to get past both the trap and monster and make off with the treasure, but since that would involve mechanics and not skilled play, we won't do that."Fair enough. I think it's a weak example (it's certainly not very creative) but that it still falls within the bounds of what I would consider to be "skilled play".
That seems like an odd place to draw a line in the sand. Classic editions of D&D, from whence the term skilled play primarily descends, have lots of mechanics. Using a mechanic doesn't make something not skilled play. BX has rules for finding secret doors for example, does that mean you can't do skilled play with BX? Obviously you can, so perhaps there's definitional issues in play here...Yes. No mechanics are involved.
Agreed. It's a play style, so exactly where the line sits is subjective.I don't think it really matters honestly. Skilled play and non-skilled play which used mechanical abilities and still required skill, were both used very often. It's not as if Jim Ward and the other players said, "Well, we could use stone shape and passwall to get past both the trap and monster and make off with the treasure, but since that would involve mechanics and not skilled play, we won't do that."
Whether you view your example as non-skilled play or skilled play doesn't matter at the end of the day. It's still a player idea to overcome the obstacle and make off with the loot, and part of the fun.