AbdulAlhazred
Legend
I have mixed feelings, in that the replacement, 2e's "its a story, but totally on the DM's shoulders to railroad it into working" was NOT an improvement, lol.It spurred on a whole industry perhaps because of that ... The RQ game came out VERY quickly with rules designed to among other things perhaps better reflect someone from SCAs idea of that combat was like due to their dissatisfaction with D&D but that game also lacked larger than life heroism that the advancing hit point mechanic enables, and which at least higher level characters of D&D certainly seem intended to reflect. Rqs highest level characters could still very much die in one sword/dagger/arrow hit. D&Ds potential for representing larger than life seemed its virtue and I find D&D my favorite in spite of flaws.
One is more likely stuck playing 5e at this point in time, the entire "skilled play" from 1e era just felt irksome and included foibles like the (notepad of standard rote behaviors and DM reading as a skill) and I seem vulnerable to branching off into the issues around that, think I will just unfollow this thread.
I mean, I agree with you, D&D's strongest suit is the leveling advancement system that promises you can become a really fantastically powerful character. RQ definitely doesn't have that, I don't recall that you can ever get physically tougher for instance in BRP. You gain skill, to the point where maybe that plus your gear will mostly let you make light of minor threats, but stronger opponents never really become minor threats. I have to laugh though about people thinking RQ promised 'more realistic' combat. There was a famous article I recall reading where a guy calculated what would happen if 100 RQ swordsmen fought each other. It turns out most deaths would be from critical misses (people killing themselves or their allies). It was a strange game.