WhatGravitas
Explorer
I'm basically of the same stance - and the names bother me as well - so it's hard to find arguments against your reasoning (if you look on my earlier posts, I've basically said what you're saying!), I've said this earlier:DM_Blake said:But homebrewing by changing fluff from a to b, or by removing fluff, is more complicated and requires a good memory to look at your own fluff and be able to translate it back to the printed fluff.
Lord Tirian said:But it is easier to learn, memorise, whatever. If the name (your mental bookmark) has a connection to the content, you have an easier time learning it, not forgetting it. While not a full-fledged mnemonic, it's still helpful.
Furthermore, what bothers me: Pre-determined names for reference-heavy things. Class names? How often do you look it up? Once per level-up, hence it's easy to "ignore" the name.
Feats and spells? Much more often, even on the table, as in "Hey, pass the book, I need to look up 'Golden Wyvern Adept'!" - then you have the flavour at the table.
Cheers, LT.
Still, there must be some kind of motivator in the WotC-team - and I'm trying to understand it - even if I don't share their opinion!

What makes me a bit confused, however, is this:
Why does Magic gets better names? No really, Magic gets full-fledged flavour development, that's often pretty good (Ravnica, Lorwyn's take on Halflings and Elves... and much more stuff)... sometimes I think, D&D is flavour-wise much less coherent and rather a hodgepodge of flavour the individual authors like... at least for the Core Books, I wish they could sometimes borrow some of the MtG heads.MerricB said:And you'd be incomplete.
For Magic:
* Designers come up with card ideas, and give them wacky place-holder names.
* Developers get the cards into manageable forms.
* Story people come up with the card names.
(Incidentally, they have an article on card names this week!)
Cheers, LT.