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General Tabletop Discussion
*Dungeons & Dragons
On the Inscrutability of AD&D and Ye Olde Styles of Play
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<blockquote data-quote="TwoSix" data-source="post: 7621720" data-attributes="member: 205"><p>It's difficult to find anything approaching a true commonality for how we all approach the game. There's generational issues, age issues, and a bunch of local and personal idiosyncrasies at work. Did you learn to play in 1977, or 1987, or 1997? Did you learn to play when you were 10, or when you were 25? Were you first exposed to the game by a friend inviting you to play, or did you learn by seeing a book (or boxed set) in the store, and picking it up? Was there a dedicated group of gamers in your town, or was it just you and a couple friends?</p><p></p><p>I mean, just as an example of local idiosyncrasies, to this day I still find the idea of running modules and dungeon crawls deeply weird. When I learned to play, roll some characters and make up a story so we can fight stuff was the expected style of play. There was a general vibe that running a published adventure (this was in the mid 1990s, so published adventures also weren't a big thing at the time) meant you weren't a creative DM. </p><p></p><p>It's why the general hoopla of "What classic adventure are they bringing back now" is completely lost on me. For me, AD&D nostalgia is completely focused on things like Planescape, or Spelljammer, or Birthright, or the cool red and blue and green books that were part of the AD&D 2e line. The AD&D experience in the '70s and '80s is completely opaque to me.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7621720, member: 205"] It's difficult to find anything approaching a true commonality for how we all approach the game. There's generational issues, age issues, and a bunch of local and personal idiosyncrasies at work. Did you learn to play in 1977, or 1987, or 1997? Did you learn to play when you were 10, or when you were 25? Were you first exposed to the game by a friend inviting you to play, or did you learn by seeing a book (or boxed set) in the store, and picking it up? Was there a dedicated group of gamers in your town, or was it just you and a couple friends? I mean, just as an example of local idiosyncrasies, to this day I still find the idea of running modules and dungeon crawls deeply weird. When I learned to play, roll some characters and make up a story so we can fight stuff was the expected style of play. There was a general vibe that running a published adventure (this was in the mid 1990s, so published adventures also weren't a big thing at the time) meant you weren't a creative DM. It's why the general hoopla of "What classic adventure are they bringing back now" is completely lost on me. For me, AD&D nostalgia is completely focused on things like Planescape, or Spelljammer, or Birthright, or the cool red and blue and green books that were part of the AD&D 2e line. The AD&D experience in the '70s and '80s is completely opaque to me. [/QUOTE]
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On the Inscrutability of AD&D and Ye Olde Styles of Play
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