*Deleted by user*
Whereas, my experience was playing with a very niche groups of friends scattered widely over a large city - thus we met up infrequently, often at very short notice ("are you free tomorrow for some D&D, get a bus over to my place for about 11 in the morning, we'll play until my parents get home and kick us off the dinner table"). This was mainly due to me going to a private school some 12 miles from my house, therefore my school friends were mostly not local.There was a general vibe that running a published adventure (this was in the mid 1990s, so published adventures also weren't a big thing at the time) meant you weren't a creative DM.
Oh man, "long term" and "cohesive" are really strong words for how we played back then. A "campaign" usually meant we remembered to bring our character sheets from last time and didn't have to start over.Running a long term, self written, cohesive campaign was simply never an option.
From my understanding, a lot of campaigns die out before they finish the AP. Honestly there are quite a few old BECMI, 1E, and 2E adventures that could easily become a full AP with very little additional work (assuming you don't have to start at level 1). Castle Amber is a great example of this, and the Desert of Desolation trilogy is another.But it did make me think- if people had trouble finishing the 1e modules, how on earth are people finishing the APs? Anecdotally, I know that some of the teen groups that I taught and gone off on their own haven't been able to finish an AP.
Hey! I resembled that remark...(I'm not exaggerating. There was a three-ring binder just for the house rules. It was... something.)
... that's fair.Well, except the group with the binder full of house rules. Presumably they had figured out that other people did things differently, and therefore set out to codify every single one of the differences. I can't decide if they were heroic, insane, or both.
For some, the first ominous cough in D&D occurred with the publication of Greyhawk and Blackmoor.AD&D isn't 2e. Dem's fighting words.
The first sign that AD&D was suffering from the consumption was the publication of Unearthed Arcana; the DSG and WSG was the coughing up of blood in bed; 2e was the final death rattle.
(I think that the individualized experiences of times past is often opaque, and while greater understandings can be achieved, true understanding is often elusive.)