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General Tabletop Discussion
*Dungeons & Dragons
On the Inscrutability of AD&D and Ye Olde Styles of Play
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<blockquote data-quote="Fenris-77" data-source="post: 7621787" data-attributes="member: 6993955"><p>People who's formative gaming years happened before the advent of the popular internet had a fundamentally different set of experiences that people who didn't. Also, people who actually played version X when it was the current system tend of have very different opinions of those systems than people who only understand them as artifacts. Prior to forums and chat groups there was no general consensus, no easy access optimization, and no need to do anything except what the actual gaming group wanted to do. Now people have internet opinions, by which I mean they've read stuff about how things work, or what's over-powered, or whatever, but don't hold those opinions necessarily because of any actual experience on their part. This phenomenon isn't localized to D&D either, the various GW games suffered the same growing pains magnified by an order of magnitude. This isn't about good/bad or right/wrong just indexing the difference in opinion that can stem from different formative experiences.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7621787, member: 6993955"] People who's formative gaming years happened before the advent of the popular internet had a fundamentally different set of experiences that people who didn't. Also, people who actually played version X when it was the current system tend of have very different opinions of those systems than people who only understand them as artifacts. Prior to forums and chat groups there was no general consensus, no easy access optimization, and no need to do anything except what the actual gaming group wanted to do. Now people have internet opinions, by which I mean they've read stuff about how things work, or what's over-powered, or whatever, but don't hold those opinions necessarily because of any actual experience on their part. This phenomenon isn't localized to D&D either, the various GW games suffered the same growing pains magnified by an order of magnitude. This isn't about good/bad or right/wrong just indexing the difference in opinion that can stem from different formative experiences. [/QUOTE]
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On the Inscrutability of AD&D and Ye Olde Styles of Play
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