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General Tabletop Discussion
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On the nature of dungeons in your campaign.
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<blockquote data-quote="Korgoth" data-source="post: 3363473" data-attributes="member: 49613"><p>Sure thing! I think you'll find that thread very worthwhile.</p><p></p><p></p><p></p><p>I'm right there with you, mate. The Town is where things are "normal". Things happen that we expect to happen, and people are (for the most part) the way they expect them to be. Sometimes there's an evil cultist or man-monster (such as a Were-x) in the town... but that's extra disturbing because it represents an <em>incursion</em>. The Town is mostly safe and knowable and known. We rest there, conduct commerce, eat hot meals and quaff flagons of mead.</p><p></p><p>The Wilderness, the Outside, is where things start to get dangerous. The unexpected and dangerous is present in the Wilderness. Man has not fully tamed, fully civilized this realm. In the Town we have the rule of Law, but the Wilderness is still tainted by Chaos. Things Out There still creep about in the darkness of night and prey on men.</p><p></p><p>The Underworld is the most frightening of all, for it is a realm of eternal night. It is to Chaos what the Town is to Law. The Underworld is a place wherein forces entirely inimical to man not only dwell but hold sway. When man leaves the surface world and enters the Underworld he has crossed behind enemy lines. He will need luck, skill and most of all wits to survive.</p><p></p><p>As you pointed out, in the Underworld man's worst fears exist in corporeal form. It is the test of his manhood and even the essence of man itself to overcome them. The Town is mundane by contrast because it is the realm of safety and intelligibility, rather than danger and magic. The successful Adventurer crosses the threshold and returns, carrying the externalizations of the Underworld (magical treasure) and the internalizations (increased personal power and confidence) with him.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3363473, member: 49613"] Sure thing! I think you'll find that thread very worthwhile. I'm right there with you, mate. The Town is where things are "normal". Things happen that we expect to happen, and people are (for the most part) the way they expect them to be. Sometimes there's an evil cultist or man-monster (such as a Were-x) in the town... but that's extra disturbing because it represents an [i]incursion[/i]. The Town is mostly safe and knowable and known. We rest there, conduct commerce, eat hot meals and quaff flagons of mead. The Wilderness, the Outside, is where things start to get dangerous. The unexpected and dangerous is present in the Wilderness. Man has not fully tamed, fully civilized this realm. In the Town we have the rule of Law, but the Wilderness is still tainted by Chaos. Things Out There still creep about in the darkness of night and prey on men. The Underworld is the most frightening of all, for it is a realm of eternal night. It is to Chaos what the Town is to Law. The Underworld is a place wherein forces entirely inimical to man not only dwell but hold sway. When man leaves the surface world and enters the Underworld he has crossed behind enemy lines. He will need luck, skill and most of all wits to survive. As you pointed out, in the Underworld man's worst fears exist in corporeal form. It is the test of his manhood and even the essence of man itself to overcome them. The Town is mundane by contrast because it is the realm of safety and intelligibility, rather than danger and magic. The successful Adventurer crosses the threshold and returns, carrying the externalizations of the Underworld (magical treasure) and the internalizations (increased personal power and confidence) with him. [/QUOTE]
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