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General Tabletop Discussion
*TTRPGs General
On the nature of dungeons in your campaign.
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<blockquote data-quote="Korgoth" data-source="post: 3364230" data-attributes="member: 49613"><p>Also on Dragonsfoot there's a companion thread on stocking your Megadungeon:</p><p></p><p><a href="http://www.dragonsfoot.org/forums/viewtopic.php?t=20375" target="_blank">http://www.dragonsfoot.org/forums/viewtopic.php?t=20375</a></p><p></p><p>One suggestion therein, which I think is quite good, is to come up with a list of denizens (partly by choice and partly by random determination... but it would work equally as well if it was all by choice) and look over what you've got. Then you can start to determine what sorts of interactions, if any, the given denizens will have.</p><p></p><p>Example:</p><p>On level 1 I don't have any particular notions for baddies, so I make some rolls. I get an NPC party which I toss out because I don't want that in this dungeon or level... all I know is that this dungeon was under an old wizard's keep and contained his menagerie. I get Skeletons several times, Goblins several times, Kobolds once, some random lizards, beetles, snakes, etc. So I decide that some Goblins have set up a camp/outpost/whatever (I can decide later) in part of the level. The Kobolds are just a few, so they're grudging servants/slaves of the Goblins, and don't want to even be in this place. With all of these skeletons, it's obvious that I've got some crypts on this level as well, and these are the products of the wizard's necromantic experiments (maybe he took over the keep from someone else, and used their family catacombs as raw material). This area will be avoided by other creatures. The 2 giant lizards came up from the lower levels (menagerie) so they'll be near areas where such egress is possible. The beetles and snakes came in from outside, so they'll be near the alternate entrance/exits. Voila! It all makes sense, but was mostly random (I just ignored any rolls that indicated human encounters).</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3364230, member: 49613"] Also on Dragonsfoot there's a companion thread on stocking your Megadungeon: [url]http://www.dragonsfoot.org/forums/viewtopic.php?t=20375[/url] One suggestion therein, which I think is quite good, is to come up with a list of denizens (partly by choice and partly by random determination... but it would work equally as well if it was all by choice) and look over what you've got. Then you can start to determine what sorts of interactions, if any, the given denizens will have. Example: On level 1 I don't have any particular notions for baddies, so I make some rolls. I get an NPC party which I toss out because I don't want that in this dungeon or level... all I know is that this dungeon was under an old wizard's keep and contained his menagerie. I get Skeletons several times, Goblins several times, Kobolds once, some random lizards, beetles, snakes, etc. So I decide that some Goblins have set up a camp/outpost/whatever (I can decide later) in part of the level. The Kobolds are just a few, so they're grudging servants/slaves of the Goblins, and don't want to even be in this place. With all of these skeletons, it's obvious that I've got some crypts on this level as well, and these are the products of the wizard's necromantic experiments (maybe he took over the keep from someone else, and used their family catacombs as raw material). This area will be avoided by other creatures. The 2 giant lizards came up from the lower levels (menagerie) so they'll be near areas where such egress is possible. The beetles and snakes came in from outside, so they'll be near the alternate entrance/exits. Voila! It all makes sense, but was mostly random (I just ignored any rolls that indicated human encounters). [/QUOTE]
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