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General Tabletop Discussion
*TTRPGs General
On the nature of dungeons in your campaign.
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<blockquote data-quote="Imaro" data-source="post: 3368701" data-attributes="member: 48965"><p>When I've finished my Dark Legacies campaign(sometime in Spring) I will be running a C&C game based in a homebrew world of my own tentatively titled "The Isle of Mists". After reading a fair amount of Fey love threads I realized I really like them and have decided they will play a major role in my campaign. Anyway(sorry for rambling) back to dungeons.</p><p></p><p>In my game the fey are divided into courts(dependent on alignment and my own judgement) of Summer(LG,NG,CG) Winter(LE,NE,CE) Spring(CG,CN,LN) and Fall(CE,N,CN) or something like this(still working on it). Over the past 100 years the fey world and the human world have slowly begun to mesh due to an unknown cataclysm in the fey world. Many of the ruins, dungeons etc. are remnants of this cataclysm that have bled into the human world. The court that whatever fey built or resided in these "lost" abodes colors the structure, appearance etc. of each particular "dungeon". So an example might be that an abandoned Winter Court stronghold might be constructed from the bones and skulls of children or a Summer court city might have sparkling pearl walls with prism rooftops etc. Nearly all monsters are the result of the energies of the Fey world and the Human world interacting violently and creating things that we're never meant to be, mutating humans, etc. These "monsters" are drawn to these remnants of a world they can never truly be a part of but feela longing for.</p><p></p><p>I know, it still needs a little work but I'm slowly getting there. Anywho just an example of what my dungeons will be like.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3368701, member: 48965"] When I've finished my Dark Legacies campaign(sometime in Spring) I will be running a C&C game based in a homebrew world of my own tentatively titled "The Isle of Mists". After reading a fair amount of Fey love threads I realized I really like them and have decided they will play a major role in my campaign. Anyway(sorry for rambling) back to dungeons. In my game the fey are divided into courts(dependent on alignment and my own judgement) of Summer(LG,NG,CG) Winter(LE,NE,CE) Spring(CG,CN,LN) and Fall(CE,N,CN) or something like this(still working on it). Over the past 100 years the fey world and the human world have slowly begun to mesh due to an unknown cataclysm in the fey world. Many of the ruins, dungeons etc. are remnants of this cataclysm that have bled into the human world. The court that whatever fey built or resided in these "lost" abodes colors the structure, appearance etc. of each particular "dungeon". So an example might be that an abandoned Winter Court stronghold might be constructed from the bones and skulls of children or a Summer court city might have sparkling pearl walls with prism rooftops etc. Nearly all monsters are the result of the energies of the Fey world and the Human world interacting violently and creating things that we're never meant to be, mutating humans, etc. These "monsters" are drawn to these remnants of a world they can never truly be a part of but feela longing for. I know, it still needs a little work but I'm slowly getting there. Anywho just an example of what my dungeons will be like. [/QUOTE]
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