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General Tabletop Discussion
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On the nature of dungeons in your campaign.
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<blockquote data-quote="Shades of Green" data-source="post: 3401489" data-attributes="member: 3297"><p>Similarly to <strong>mcrow</strong>, I see "dungeon" as a game term rather than a game-world term; in a nutshell, a "dungeon" means an enclosed adventure environment. These could actually be very diverse and different things:</p><p></p><p>- A natural cavern</p><p>- A dense forest with the few paths becoming "corridors" and the clearings "rooms"</p><p>- The veins of a gigantic monster (think the Many level in <em>System Shock 2</em>)</p><p>- A magical maze built in a pocket dimention by a wizard to hide a powerful item</p><p>- A tyrant's fortress</p><p>- A series of narrow interconnected ravines</p><p>- A crypt or catacomb</p><p>- The tunnel-system of a large digging creature</p><p>- A Dwarven settlement</p><p>- A mine</p><p>- Winter-tunnels beneath a monastry</p><p>- The sewers of a city</p><p>- A thieve's hideout</p><p>- Ancient tunnels of the horrible Aboleths</p><p>- The bowels of a large sailing ship</p><p>- An abandoned temple</p><p>- An isolated inn under attack by bandits</p><p>- A prison</p><p>- A wizard's laboratory</p><p>- A dragon's den</p><p>- Goblin warrens</p><p>- A vampire's mansion</p><p>- A series of trenches under an enemy attack</p><p>- A crowded city overrun by Zombies</p><p>- A maze built to imprison a monster</p><p>- A maze built by a mage guild as a test for their apprentices' intellect</p><p>- the corpse of a dead god, with tunnels dug by otherwordly maggots feeding on that corpse</p><p>- and so on</p><p></p><p>In short, if it is a series of interconnected closed spaces (rooms, tunnels, corridors, or whatever) in which the adventure takes place, it is a dungeon.</p><p></p><p>Dungeons could exist in many games that aren't D&D. Sneaking through a devil-rat infested sewer in Shadowrun or fighting against a boarding party onboard a Traveller starship are both dungeon adventures.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 3401489, member: 3297"] Similarly to [B]mcrow[/B], I see "dungeon" as a game term rather than a game-world term; in a nutshell, a "dungeon" means an enclosed adventure environment. These could actually be very diverse and different things: - A natural cavern - A dense forest with the few paths becoming "corridors" and the clearings "rooms" - The veins of a gigantic monster (think the Many level in [I]System Shock 2[/I]) - A magical maze built in a pocket dimention by a wizard to hide a powerful item - A tyrant's fortress - A series of narrow interconnected ravines - A crypt or catacomb - The tunnel-system of a large digging creature - A Dwarven settlement - A mine - Winter-tunnels beneath a monastry - The sewers of a city - A thieve's hideout - Ancient tunnels of the horrible Aboleths - The bowels of a large sailing ship - An abandoned temple - An isolated inn under attack by bandits - A prison - A wizard's laboratory - A dragon's den - Goblin warrens - A vampire's mansion - A series of trenches under an enemy attack - A crowded city overrun by Zombies - A maze built to imprison a monster - A maze built by a mage guild as a test for their apprentices' intellect - the corpse of a dead god, with tunnels dug by otherwordly maggots feeding on that corpse - and so on In short, if it is a series of interconnected closed spaces (rooms, tunnels, corridors, or whatever) in which the adventure takes place, it is a dungeon. Dungeons could exist in many games that aren't D&D. Sneaking through a devil-rat infested sewer in Shadowrun or fighting against a boarding party onboard a Traveller starship are both dungeon adventures. [/QUOTE]
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