TSR On the Relative Merits of the TSR Editions


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Same opinion lol.

Smaller group maybe. Balances things better though. Is it worth the grind?
I think nowadays I'd probably stick to side initiative, one roll. Maybe use the order of actions from BECMI but since it doesn't really affect anything, probably just let people do things in whatever order they want on their turn.
 

I think nowadays I'd probably stick to side initiative, one roll. Maybe use the order of actions from BECMI but since it doesn't really affect anything, probably just let people do things in whatever order they want on their turn.

Probably the same. Maybe duels and boss fights might be a nice compromise.
 


My wife reminds me that when we played 2e in the 90s, we used individual initiatives with dexterity reaction and spell casting time. The wizard player instead upon them. We didn't use weapon speeds unless there was an initiative tie to determine who went first.
 

from what I remember about my group in 1E days, initiative was simply one roll for each side, winner goes first, in the event of a tie, everything happens at once. The only exception I can remember is when there were spellcasters on both sides casting spells... in the event of a tie, the spell with the shortest casting time went first, so the other wizard might get his spell negated if he got fireballed or something....
 

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