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On The Rocks: The First Shot - SWSE GenCon Game - 5 full sessions, accepting alts

FickleGM

Explorer
I have scheduled five sessions of this Star Wars Saga Edition game over on Circvs Maximvs. Each session has seven players and I believe that all sessions have at least one alt, but I thought that I would post this over here, in case anyone else wants to sign up as an alternate. There is still a lot of time between now and GenCon, so there may be an opportunity to get in a game.

I am running two types of games, one including drinking and one not including drinking. Read the spoiler blocks to see the rules for each.

If you don't want to post over on CM, just post here which game you'd like to be alted in and I'll add you.

These timeslots will be a Drinking Rules Game, so the following rules will be in play:

Session 1 (Tuesday, 8/12, 8pm to 12am)
Session 3 (Thursday, 8/14, 4pm to 8pm)
Session 5 (Saturday, 8/16, 2pm to 6pm)

[sblock]1. The Booze - Players may bring any booze that corresponds with the characters in the game. I'll supply the adventure, you supply the alcohol (I will try to bring some, but I don't want to ruin the game if I forget). I am hoping to bring one shot glass for each player that you get to keep.

2. The Room - This is important. I don't want to host a game with booze in the lobby of a hotel (I think that it would be frowned on) and I don't want to host a game with booze in my room, since the room is not in my name (plus, Cindy and I will be sleeping on the hideaway in said room, and I don't want to game in my "bedroom"). So, for a game to remain alcohol-friendly, I'll need someone to donate their room to the cause.

3. The Mechanics - The mechanics will be simple. If you take a shot of booze associated with your character (if said booze is not present, you may substitute), you get a Force Point. If all the players at the table take a shot with you, then the character gains a Destiny Point, instead of a Force Point. You are allowed to pass Force Points and Destiny Points to the other characters.

4. The Limitations - The only limitations on the above are that I will have a certain number of "Force Point Chips" and a certain number of "Destiny Point Chips". Once they are all used, this mechanic will no longer be useful.[/sblock]

These time slots will be a NON-Drinking Rules Game, so the following rules will be in play:

Session 2 (Thursday, 8/14, 9am to 1pm)
Session 4 (Friday, 8/15, 2pm to 6pm)

[sblock]1. The Mechanics - The mechanics will be simple, all players will start play with one Force Point. If you need any more Force Points, you must do something cool or put youself in bad situation (without screwing over the party - for example, giving away the party's location as you sneak past the Storm Troopers would not gain you a Force Point, but luring the Storm Troopers to chase you so that your crewmates can sneak past would). If the action is self-sacrificing and heroic, I'll make it a Destiny Point (for example, jumping on a grenade so that only you take damage). You are allowed to pass Force Points and Destiny Points to the other characters.

2. The Limitations - The only limitations on the above are that I will only have a certain number of "Force Point Chips" and a certain number of "Destiny Point Chips". Once they are all used, this mechanic will no longer be useful.[/sblock]

On The Rocks: The First Shot

One year after their Saturn expedition, Captain Morgan and his crew are once again sent into space. This time, they are taking a prototype vessel out of the Solar System to investigate a possible wormhole. Like their last ship, this one also utilizes an engine designed by Jack Daniels (with the help of Mara T'ni and some technology picked up from Saturn). This time, Jack actually designed the whole vessel...in conjunction with Harley-Davidson.

454818719bed492.jpg

(Note: I used a picture of an independently developed shuttle that was in the news relatively recently - the x33 - and added the logo)

Captain Morgan, Tequila "Rose" Cuervo, Jose Cuervo, Doctor McGillicuddy, Jim Beam, Jack Daniels and new crew member Mara T'ni have made the journey aboard the Harley-Davidson Dyna Astro Glide without any issues. Unfortunately, their luck would not hold out much longer. Unbeknownst to the crew, they had a stowaway onboard who had altered the ship's flight path so that it would fly into the wormhole. Tequila Rose was unable to regain control of the ship as it sped straight toward the space anomaly.

The ship and crew survived travel through the wormhole and after a short while, in which time itself appeared to warp, the ship emerged somewhere. According to Doctor McGillicuddy's calculations, the ship had travelled to a galaxy far, far away. At this time, the stowaway revealed himself to be none other than George Lucas, or as he preferred to be called, Darth Lucas. Waving a gun and exhibiting an extreme lack of sanity, Darth Lucas forced the crew to land on a small forested moon.

Upon landing, Darth Lucas removed the ignition module and ordered the crew to await his return as he left the vessel muttering that he would soon have his revenge on the one who shot first. Whether or not the crew was going to obey George's order, they don't have much time to deliberate as they spot people approaching in stange white suits of armor...Stormtroopers?!?

How will the hard liquor crew survive this Star Wars Saga Edition scenario? Will they be able to thwart the nefarious Darth Lucas? Can they find a way home? So many questions and only four hours to answer them...

The Crew

Captain Morgan (Noble 5/Soldier 3) - Mission Commander
Captain Hank Morgan dreamed of being an astronaut since he was a small child. He enlisted in the Navy with the primary goal of eventually becoming a space shuttle pilot. CAPT Morgan's dedication was rewarded with an invitation to join the NASA space program. He has piloted five missions and commanded four. His cool demeaner and ability to retain control under pressure inspires his crew with confidence. Those exact qualities helped the crew survive the nightmare that they found on Saturn and eventually return home to Earth. Now he finds himself in a similar situation, but at least they brought weapons with them this time.

Tequila Rose (Scoundrel 5/Soldier 3) - Pilot
Jose's older sister, Captain Tequila "Rose" Cuervo was one of the Air Force's finest pilots before being recruited into the space program. Capt. Rose's daring, and some say reckless, style helped her become NASA's top choice for the Orion II mission. Although there are those who say that she's dangerous and will cause the deaths of her fellow crew, those who have flown with her say that there is nobody they would rather fly with. Her skills piloting the Orion II were the only thing that allowed the crew to survive their landing, let alone the subsequent adventures. Now she gets her chance to pilot a sleeker, more responsive ship and they get "hijacked"...Tequila Rose is not happy.

Jose Cuervo (Scoundrel 3/Soldier 5) - Flight Engineer
Tequila's younger brother, 1st Lieutenant Jose Cuervo followed in his sister's footsteps by enlisting in the Air Force. There he excelled at aircraft mechanics and engineering. His sister lobbied for him to be brought into the space program, but his reputation as a brawler and a troublemaker caused him to be passed over many times. Eventually, his expertise and skill paid off and he was recruited by NASA. The Orion II mission was only his second space mission, but his mechanical aptitude and brawler toughness were assets to the team. Once again, the plucky engineer finds himself on the cusp of another fight, but will his scrappiness be enough to get him through this one.

Jim Beam (Noble 3/Scoundrel 5) - Mission Specialist: Communications
Fluent in a six different languages, as well as an expert in telecommunications technology, Lieutenant Commander Jim Beam worked as an interpretor for the Navy, before joining the NSA as a communications expert. LCDR Beam spent two years with the NSA before becaming interested in the advancing space program and applied with NASA. Beam is very analytical and thorough, which has impressed his superiors and helped him get on the Orion II mission to Saturn, as well as the latest mission aboard the Dyna Astro Glide. He also has an uncanny ability to sense the emotions of those around him and discern truth from lie. The Saturn expedition unleashed his latent psychic talent and after working with Mara over the past year, Jim has gained much control over his abilities...abilities that may save the crew.

Dr. McGillicuddy (Noble 8) - Mission Specialist: Science and Medicine
Doctor William McGillicuddy is one of the world's top researchers in the field of space physiology and medicine. He is also a knowledgeable astronomer with much experience studying meteorites and other space debris. An employee of NASA for the last ten years, Dr. McGillicuddy has only recently become an astronaut. He has served as mission specialist on three missions, in which his expertise in both fields have been critical to their success. His knowledge in the fields of astronomy and medicine were critical to the success of the Saturn Expedition. It appears as though his talents will be needed again, very soon.

Jack Daniels (Scoundrel 3/Scout 3/Soldier 2) - Payload Specialist: Nuclear photonic rocket
Mr. Jack Daniels is the odd man on this mission. A self-proclaimed redneck, Mr. Daniels' path to NASA has been a strange one. Jack worked his way from mechanic to NASCAR pit crew to rocket-car specialist. His work on rocket cars is what got him interested in groundbreaking methods of propulsion. A self-taught genius, Jack developed the first working nuclear photonic rocket, which NASA reluctantly agree to help him build and test. His only requirements were that he be involved in every stage of the development and that he be along with the engine for the first manned flight. Jack is a fun-loving, whiskey-drinking, need-for-speed man with gregarious personality and a mean right hook. While there were some reports of his demise on Saturn, Jack is alive and well, having helped design and build the latest shuttle.

Mara T'ni (Noble 3/Scout 5) - Mission Specialist: Alien Society and Wildlife
If Jack is the odd man on the mission, then Mara is definitely the odd woman. A clone, created on Saturn to serve as a slave princess to a race of psychic imperialists, Mara was rescued by the Hard Liquor crew and returned with them to Earth. Her ability to subdue animals, made her a valuable ally and over the past year she has improved her psychic abilities. Will her mental powers be enough to help her crew as they face yet another powerful enemy?
 
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