Jack Daniel
Legend
There are a lot of people out there who dislike the idea of multiclass penalties. I don't happen to care one way or the other, but it's been noted that if they're removed from the game, the half-elf loses his most attractive feature. Another problem people have seen is that favored classes don't act as an incentive to advance in that class. It's just as easy for a dwarf to be a wizard9/fighter1 as a fighter9/wizard1. Again, not saying it's a problem... it's just a quirk of the system.
I was thinking the other day how to remove XP penalties without removing favored classes. I like the flavor they add, and I like the advantage they give to humans and half elves. So what would be an incentive to advance in one's favored class that could apply to any class without unbalancing it, or making things too easy on humans and half-elves?
Then I remembered the old 2nd edition training rules. DMs could, at their discretion, opt for a variant rule where characters had to train to advance a level. The idea of PCs training in their downtime doesn't affect the flow of the game too much, or even the flavor; PCs are assumed to be training themselves between adventures regardless. But what if a GP cost were assigned to that self-training, in addition to a PC's monthly upkeep, to represent materials & input (personal trainers, combat dummies, spell research, etc.) ammounting to about 1/20 the XP needed to advance, or 50 gp per level? The DMG suggests a great deal more than that in their optional skill/feat training rules, (and 1000 gp per level in their level-based system!) but if it were generalized to all characters, it wouldn't hurt fighters or rogues so much... anyway, the house rule. Using these training rules, XP penalties could be removed, providing favored classes were granted the incentive that it costs half as much, 25 gp per level, to train in one's favored class.
What do you think? Be nice; I'm proud of this one.
I was thinking the other day how to remove XP penalties without removing favored classes. I like the flavor they add, and I like the advantage they give to humans and half elves. So what would be an incentive to advance in one's favored class that could apply to any class without unbalancing it, or making things too easy on humans and half-elves?
Then I remembered the old 2nd edition training rules. DMs could, at their discretion, opt for a variant rule where characters had to train to advance a level. The idea of PCs training in their downtime doesn't affect the flow of the game too much, or even the flavor; PCs are assumed to be training themselves between adventures regardless. But what if a GP cost were assigned to that self-training, in addition to a PC's monthly upkeep, to represent materials & input (personal trainers, combat dummies, spell research, etc.) ammounting to about 1/20 the XP needed to advance, or 50 gp per level? The DMG suggests a great deal more than that in their optional skill/feat training rules, (and 1000 gp per level in their level-based system!) but if it were generalized to all characters, it wouldn't hurt fighters or rogues so much... anyway, the house rule. Using these training rules, XP penalties could be removed, providing favored classes were granted the incentive that it costs half as much, 25 gp per level, to train in one's favored class.
What do you think? Be nice; I'm proud of this one.
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