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On using minis in D&D - approach of AD&D1 vs. D&D3
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<blockquote data-quote="Quasqueton" data-source="post: 3757134" data-attributes="member: 3854"><p>See, I'd say it was more than just "compatible with". The ranges and movement rates were all given in table-top scale. (This is kind of ironic considering how D&D3 assumes the use of minis and 1" = 5' table grids but gives all ranges and speeds in feet instead of always only in squares.)</p><p></p><p>From what I've gathered from reading message boards and design talk, it seems that D&D3 went with the minis/tablegrid assumption because most people were already using them, and it went back to the AD&D1 roots that D&D3 was trying to emulate. So it's ironic that some complain that minis/grids *started* with D&D3, when it seems to me that D&D3 actually went back to the original assumptions.</p><p></p><p>It's like saying that dungeon delving came with D&D3. Or that PCs grabbing for magic items started with D&D3. Etc.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3757134, member: 3854"] See, I'd say it was more than just "compatible with". The ranges and movement rates were all given in table-top scale. (This is kind of ironic considering how D&D3 assumes the use of minis and 1" = 5' table grids but gives all ranges and speeds in feet instead of always only in squares.) From what I've gathered from reading message boards and design talk, it seems that D&D3 went with the minis/tablegrid assumption because most people were already using them, and it went back to the AD&D1 roots that D&D3 was trying to emulate. So it's ironic that some complain that minis/grids *started* with D&D3, when it seems to me that D&D3 actually went back to the original assumptions. It's like saying that dungeon delving came with D&D3. Or that PCs grabbing for magic items started with D&D3. Etc. Quasqueton [/QUOTE]
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