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On using minis in D&D - approach of AD&D1 vs. D&D3
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<blockquote data-quote="SavageRobby" data-source="post: 3759706" data-attributes="member: 51573"><p>You know, as much as I love 1e and don't particularly like 3x, I gotta give it to Wizards that they certainly managed to clean out the pile of discrepancies that resided in the earlier rulebooks. If nothing else, 3x is a much more internally consistent ruleset, compared to 1e.</p><p></p><p>(Of course, I think part of the fun of 1e is mixing and matching rules, but that is another discussion entirely.)</p><p></p><p></p><p></p><p>My own experience with miniatures was virtually nil, until I started playing 3x. I think back in the 80s I had a box or two of minis, but we never once used them in a game. We did have a lot of "I said I moved over there" and "I thought the orcs were over here" kind of discussions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>With 3x (and along with the advent of cheap, home color printing, PDF technology and other non-RPG innovations that made terrain/battlemaps cheaper and more accessible), I started using minis. I remember being ecstatic at finding out about DDMs, after buying lots of Reaper figures and discovering I had neither the aptitude nor patience (nor temperament) to paint a slew of minis. I've exported the use of minis and terrain into nearly all of my games now, regardless of system. However, I'm not as much a slave to the grid as I was in my early 3x days, and terrain is more of a "general" representation of the environment than an exact representation.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3759706, member: 51573"] You know, as much as I love 1e and don't particularly like 3x, I gotta give it to Wizards that they certainly managed to clean out the pile of discrepancies that resided in the earlier rulebooks. If nothing else, 3x is a much more internally consistent ruleset, compared to 1e. (Of course, I think part of the fun of 1e is mixing and matching rules, but that is another discussion entirely.) My own experience with miniatures was virtually nil, until I started playing 3x. I think back in the 80s I had a box or two of minis, but we never once used them in a game. We did have a lot of "I said I moved over there" and "I thought the orcs were over here" kind of discussions. :) With 3x (and along with the advent of cheap, home color printing, PDF technology and other non-RPG innovations that made terrain/battlemaps cheaper and more accessible), I started using minis. I remember being ecstatic at finding out about DDMs, after buying lots of Reaper figures and discovering I had neither the aptitude nor patience (nor temperament) to paint a slew of minis. I've exported the use of minis and terrain into nearly all of my games now, regardless of system. However, I'm not as much a slave to the grid as I was in my early 3x days, and terrain is more of a "general" representation of the environment than an exact representation. [/QUOTE]
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