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On using minis in D&D - approach of AD&D1 vs. D&D3
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<blockquote data-quote="Greylock" data-source="post: 3761117" data-attributes="member: 19056"><p>My first experience with AD&D was entirely minis-free, but once we gathered as a regular group around a table, minis were in constant use. In fact, my DM from back then still has his massive collection, in original paint.</p><p> </p><p>What was different, and what I have only seen pointed out once so far in this thread, was that the minis were used for strictly illustrative purposes. To give a sense of life to characters on the table, or to show relative positions. There was no grid, no facing, no measurements, no "line-of-sight", no moving the wee men around like chess pieces, none of the wargaming aspects of miniatures play that became prevalent in 3.x. They were a visual aid, nothing more, and that's what the suggestions from the AD&D books recommend their use for. </p><p> </p><p>In 3.x, it did suddenly become a combination of roleplaying and fantasy chess. When our group moved to C&C, in the first several sessions, to help break us of our 3.x habits, we went entirely minis-free, just like in the old days, and it was refreshing and liberating. Now that we are back into the more free form swing of things, we've got minis back on the table, but whole combats can go by without our remembering to move them. They are strictly illustrative again, which is darned nice.</p></blockquote><p></p>
[QUOTE="Greylock, post: 3761117, member: 19056"] My first experience with AD&D was entirely minis-free, but once we gathered as a regular group around a table, minis were in constant use. In fact, my DM from back then still has his massive collection, in original paint. What was different, and what I have only seen pointed out once so far in this thread, was that the minis were used for strictly illustrative purposes. To give a sense of life to characters on the table, or to show relative positions. There was no grid, no facing, no measurements, no "line-of-sight", no moving the wee men around like chess pieces, none of the wargaming aspects of miniatures play that became prevalent in 3.x. They were a visual aid, nothing more, and that's what the suggestions from the AD&D books recommend their use for. In 3.x, it did suddenly become a combination of roleplaying and fantasy chess. When our group moved to C&C, in the first several sessions, to help break us of our 3.x habits, we went entirely minis-free, just like in the old days, and it was refreshing and liberating. Now that we are back into the more free form swing of things, we've got minis back on the table, but whole combats can go by without our remembering to move them. They are strictly illustrative again, which is darned nice. [/QUOTE]
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