gideon_thorne said:This, despite being told many times, that this assessment is incorrect. Read a couple pages back and you'll find the actual market that TLG is going for. One without which no hobby survives.![]()
Even with OD&D, the original creators expected people to house rule the game. Once again, the oft held criticism holds no merit. These same original creators will also tell folks, and have repeatedly, that AD&D was written for the sole purpose of having a common set of rules to be used at conventions and tournaments. And thats it.![]()
Gundark said:Our group tried it. It was fine, however it didn't turn us.
The thing for me was the look....the print was too 1st ed. I understand this is a feature rather than a mistake, however the book was a chore to go thru as a result.
To repeat, its not incomplete if you only consider the rule book, what I said was that it lacks a strong identity of its own (mostly generic D20 light) with its core system being secondary to house imports (ie 3E players bringing in feats etc.).
Wow, that is totally an untrue statement. I've played C&C as is btb and it's just fine on its own.Valiant said:All thats needed to play D&D or any FRPG is a way to determine who goes first, who hits who, who saves and how you advance. Keep those things core and your set. C&C doesn't do that,
When I was first introduced to C&C, it had nothing to do with importing rules from other systems. I think the reason it can though, as compared to older D&D versions, is that today there are many versions of D&D and FRPGs for that matter where players may want to use rules they liked from other systems. When the older D&D versions came out, it was not so. Thus there was no real value in a system that is friendly to adding other rule. But that did not stop DMs from creating notebooks full of their house rules. Back in the day, no one AD&D game I played in was the same. I'm actually playing in a friend's home brew game created from AD&D that is hardly recognizable as AD&D anymore. It's hardly D&D for that matter. But he still calls it D&D.it allows for (and encourages) importing core rules from other systems. It essentially allows for each table to invent its own game, so much so that its no longer C&C.
wolfpunk said:I have never seen a C&C thread dedicated to making a munchkin character (not saying there has never ever been one, I just have never seen one).
Dristram said:Wow, that is totally an untrue statement. I've played C&C as is btb and it's just fine on its own.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.