PCs encounter a Monster X. They fight with it for a while and then escape it. Monster is left in peace to live its own monstrous life, while PCs continue their quest. They have officially overcame the obstacle to continue their guest.
On a later occasion PCs return to simply kill the monster. It is not necessary, not at all. Actually killing it doesn't accomplish anything. It doesn't even have treasure or anything of any worth.
How should I award XP? During our last session my players skipped monsters - twice. It was heroic, epic, smart and they used their abilities in a smart way. PCs have absolutely no need to return and face those monsters again. However if they wish, they can do it.
I feel apprehensive about "XP-farming"... DMG gives me very little insight, perhaps you could give some good perspective... Next Wednesday we will play again and I need to give some XP. What to do?
On a later occasion PCs return to simply kill the monster. It is not necessary, not at all. Actually killing it doesn't accomplish anything. It doesn't even have treasure or anything of any worth.
How should I award XP? During our last session my players skipped monsters - twice. It was heroic, epic, smart and they used their abilities in a smart way. PCs have absolutely no need to return and face those monsters again. However if they wish, they can do it.
I feel apprehensive about "XP-farming"... DMG gives me very little insight, perhaps you could give some good perspective... Next Wednesday we will play again and I need to give some XP. What to do?