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<blockquote data-quote="Burnside" data-source="post: 8784301" data-attributes="member: 6910340"><p>ROGUE:</p><p></p><p>You no longer get Sneak Attacks on a reaction/op attack (why?)</p><p></p><p>Evasion moves from 7th level to 9th level. Yikes.</p><p></p><p>Other than that, the base class is almost unchanged</p><p></p><p>The Subclass offered is the Thief</p><p></p><p>Second Story Work is mercifully and finally clarified as "you have a Climb Speed equal to your Speed" (which is how I have house-ruled it for years) and you can use Dex to Jump instead of Strength, making this ability actually good.</p><p></p><p>Supreme Sneak is at 6th level instead of 9th (good)</p><p></p><p>Use Magical Device is at 10th level instead of 13th (good)</p><p></p><p>Thief's Reflexes is at 14th level instead of 17th. Good, I think. This is an incredibly strong ability that basically never sees play because it came at 17th level. At 14th level, it still won't see much play, but at least a bit more. For those who don't know, this ability gives you two turns in the first round of any combat - one at your initiative, and the second at your initiative minus 10.</p><p></p><p>This version is just a straight-up upgrade for the Thief subclass in every way, but it was definitely warranted as the Thief was pretty bad in comparison to most Rogue subclasses.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8784301, member: 6910340"] ROGUE: You no longer get Sneak Attacks on a reaction/op attack (why?) Evasion moves from 7th level to 9th level. Yikes. Other than that, the base class is almost unchanged The Subclass offered is the Thief Second Story Work is mercifully and finally clarified as "you have a Climb Speed equal to your Speed" (which is how I have house-ruled it for years) and you can use Dex to Jump instead of Strength, making this ability actually good. Supreme Sneak is at 6th level instead of 9th (good) Use Magical Device is at 10th level instead of 13th (good) Thief's Reflexes is at 14th level instead of 17th. Good, I think. This is an incredibly strong ability that basically never sees play because it came at 17th level. At 14th level, it still won't see much play, but at least a bit more. For those who don't know, this ability gives you two turns in the first round of any combat - one at your initiative, and the second at your initiative minus 10. This version is just a straight-up upgrade for the Thief subclass in every way, but it was definitely warranted as the Thief was pretty bad in comparison to most Rogue subclasses. [/QUOTE]
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