One D&D Expert Classes Playtest Document Is Live

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The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats.

 
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CleverNickName

Limit Break Dancing
I'm a little sad that they didn't include Monk in the list of "Expert" classes. I've always considered them to be a skill-monkey-meets-Fighter class...at least as much as the Ranger is, anyway. Ah well. Minor gripe.

Woah. They included a LOT of feats in this one. But does every feat need to have an ASI attached to it now? I guess so. I don't want to believe the rumors about "power creep" but...well there's this, and there's Heroic Inspiration (that rewards you for failure). It's all little stuff, sure. Probably nothing to worry about at the moment, but little stuff tends to add up over time.

I like the changes to the Exhausted condition...much more streamlined, and probably the opposite of power-creep.

Same for "Interrupting the Rest," which states that if your Long Rest is interrupted by combat, the rest confers no benefit and must be restarted. This makes random encounters so much more dangerous and I love it. "Why yes, players, you can certainly spend the night in the Haunted Forest of Spiders and Nightmares, that sounds perfectly fine! What could possibly go wrong?"

I also like the Study action...it's expensive (it costs your whole action) but I like the way it's structured...and I especially like how it specifically puts "traps and gadgetry" under Investigation, hopefully ending the "why can't I use Perception for everything" argument at my table.
 
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Cadence

Legend
Supporter
Waiting for the Sage Advice confirmation that "see invisible" effects not only fail to remove the disadvantage/advantage on attack rolls, but also fail to remove the advantage on initiative... :-/
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Bill Zebub

“It’s probably Matt Mercer’s fault.”
Woah. They included a LOT of feats in this one.

Does every feat need to have an ASI attached to it now? I guess so. I don't want to believe the rumors about "power creep" but...well there's this, and there's Heroic Inspiration (that rewards you for failure). It's all little stuff, sure. Probably nothing to worry about.

It may be a bit of power creep for those who normally choose flavor (underpowered feats) over optimization (ASIs or a few OP feats), but if the result is that more people take feats instead of +2 ASI, that’s a good outcome.
 








TwoSix

Unserious gamer
1) Not a fan of every spellcaster becoming prepared (or so it seems right now). Would rather go the other way, and have every class be spells known. More specificity over more versatility.

2) Hunter Ranger being able to "downcast" is a novel mechanism that I like. I can see a lot of homebrewers putting this to good use.

The video preview yesterday made me think they might be changing more stuff than this, this is still an overall pretty conservative set of changes.
 

So BIG nerf to Rogues which seem to be hitting an awful lot of Martials (it also hits Hunter, but matters far less there):

You have to "Take the Attack Action" to get the Sneak Attack bonus. That means that you can't, for example, get SA on a Reaction or Bonus Attack-based attack (unless they've also changed those).

That's absolutely a kick in the nuts for Rogues. Drastically decreasing their damage potential and increasing the number of rounds where they'll just fail to land SA. Not sure why WotC felt it was necessary, especially as it is MORE complicated than before, and runs counter to the general trend of simplification.

Subtle Strikes and Elusive are pretty good but very high level.

Also gonna be some Spider-Man stuff going down given both Rangers and Thief Rogues and anyone who takes Athlete will have a full-on Climb Speed equal to their speed!
 

Composer99

Adventurer
Is it just me, or is the wording of the Dual Wielding feature in the Crossbow Expert feat really weird? Probably something that will get cleaned up down the road, I expect?
 

Weiley31

Legend
Also, finding it interesting that Monk is part of the Warrior grouping. I mean, it seems a bit obvious it was gonna be slotted in there as it's not a spellcaster, NOR did it really get any skills or what not to make it an expert. So, I wonder how that's gonna turn out.

Also: Barkskin isn't quite useless/confusing now.
Interesting how the Ranger is classified as part of the Expert category.
 


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