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<blockquote data-quote="Yaarel" data-source="post: 8785273" data-attributes="member: 58172"><p>"</p><p><strong>JUMP [ACTION]</strong></p><p>With the Jump Action, you attempt to leap more</p><p>than 5 feet (a jump of 5 feet or less is treated as</p><p>Difficult Terrain). When you take this Action,</p><p>your Speed must be greater than 0, and you must</p><p>make a DC 10 <strong><span style="color: rgb(226, 80, 65)">Strength Check (</span></strong><span style="color: rgb(226, 80, 65)"><strong>Acrobatics or</strong></span></p><p><strong><span style="color: rgb(226, 80, 65)">Athletics)</span></strong>. If you don’t Move at least 10 feet</p><p>immediately before this Action, you have</p><p>Disadvantage on the check.</p><p>On a failed check, you leap 5 feet horizontally</p><p>or vertically.</p><p>On a successful check, the check’s total</p><p>determines the distance in feet that you can clear</p><p>horizontally, or half that total if you’re jumping</p><p>vertically (round down). This jump doesn’t</p><p>expend your movement, but the distance you</p><p>clear can’t exceed your Speed.</p><p></p><p>"</p><p></p><p>Please, please, please.</p><p></p><p>Merge <strong>Acrobatics</strong> and <strong>Athletics</strong> into a single "mobility" skill called <strong>Athletics</strong>.</p><p></p><p>Climbing includes balancing. Jumping includes falling.</p><p></p><p>Athletics can sometimes apply to a Strength check and sometimes a Dexterity check − but it is the same skill.</p><p></p><p>(The abilities themselves are problematic. The Athletics skill is a single skill.)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8785273, member: 58172"] " [B]JUMP [ACTION][/B] With the Jump Action, you attempt to leap more than 5 feet (a jump of 5 feet or less is treated as Difficult Terrain). When you take this Action, your Speed must be greater than 0, and you must make a DC 10 [B][COLOR=rgb(226, 80, 65)]Strength Check ([/COLOR][/B][COLOR=rgb(226, 80, 65)][B]Acrobatics or[/B][/COLOR] [B][COLOR=rgb(226, 80, 65)]Athletics)[/COLOR][/B]. If you don’t Move at least 10 feet immediately before this Action, you have Disadvantage on the check. On a failed check, you leap 5 feet horizontally or vertically. On a successful check, the check’s total determines the distance in feet that you can clear horizontally, or half that total if you’re jumping vertically (round down). This jump doesn’t expend your movement, but the distance you clear can’t exceed your Speed. " Please, please, please. Merge [B]Acrobatics[/B] and [B]Athletics[/B] into a single "mobility" skill called [B]Athletics[/B]. Climbing includes balancing. Jumping includes falling. Athletics can sometimes apply to a Strength check and sometimes a Dexterity check − but it is the same skill. (The abilities themselves are problematic. The Athletics skill is a single skill.) [/QUOTE]
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