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One D&D Expert Classes Playtest Document Is Live
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<blockquote data-quote="JEB" data-source="post: 8785604" data-attributes="member: 10148"><p>Assorted thoughts:</p><ul> <li data-xf-list-type="ul">The 2E parallels continue to stack up, with the consolidation of classes into three familiar categories (and one new one).</li> <li data-xf-list-type="ul">Strange that Mages are known for one category of spells, and Priests for two. Why not just consolidate Divine and Primal together? They do both share a lore origin as extraplanar power, now.</li> <li data-xf-list-type="ul">New weapon options, interesting. But will they be feats, like fighting styles have become? There's precedent from 5E, after all.</li> <li data-xf-list-type="ul">The home base rules could be cool, something that would have been very handy for our 5E campaign in 2014.</li> <li data-xf-list-type="ul">We very much needed better encounter-building rules. Hope the third time's the charm.</li> <li data-xf-list-type="ul">We are getting a chance to playtest, and provide feedback, for monsters. Good.</li> <li data-xf-list-type="ul">Multiclassing remains, and also remains optional.</li> <li data-xf-list-type="ul">I do like defaults being provided at every choice point, but they do also make for clutter while reading. Maybe consolidate them into a bigger "quick build" sidebar? That'd also make it easier for players to reference, I think.</li> <li data-xf-list-type="ul">Now that I'm seeing it in class writeups, the term "d20 Test" bugs me for some reason. Simply "Test" would be more appealing (especially since game terms are now underlined).</li> <li data-xf-list-type="ul">So will 3-6-10-14 be the standard subclass slots for all classes, or only for expert classes? This is a potentially important question, because clerics and fighters have five subclass slots at the moment. Four slots becoming standard means either their subclasses lose a feature, or they're doubling up on one slot.</li> <li data-xf-list-type="ul">A related question - the bard only had three subclass slots before, but now they have four. If you use a legacy subclass, do they just have a dead level at the level 14 slot?</li> <li data-xf-list-type="ul">Fighting styles are now feats... but remain exclusive to warrior classes... yet rangers (experts) get them anyway? Curiously, some feats are specifically Expert or Warrior accessible, so they could have given the same prereq for the fighting styles, if they wanted to keep them out of Priest and Mage hands.</li> <li data-xf-list-type="ul">Were there a lot of complaints that Sneak Attack was too good? I'm not clear on why it's being nerfed.</li> <li data-xf-list-type="ul">Also disappointed to see Use Magical Device still a Thief feature, but I seem to be in the minority there.</li> <li data-xf-list-type="ul">While I'm not sold on feats as a 1st-level thing, having some feats like Actor and Observant being 4th-level feels odd.</li> <li data-xf-list-type="ul">I'm mildly surprised material components stuck around.</li> <li data-xf-list-type="ul">I'm also mildly surprised they didn't simplify the way they explained difficult terrain.</li> <li data-xf-list-type="ul">Disappointed at the Exhaustion nerf, but shouldn't be surprised. I do like it being a condition, though.</li> <li data-xf-list-type="ul">I don't like having to go to the glossary to understand what expertise is.</li> <li data-xf-list-type="ul">Getting Inspiration on a 1 bugs me less than getting it on a 20, for sure. I'm also pleased to see it clearly indicated as a reward for staying in character, again.</li> <li data-xf-list-type="ul">Providing Influence guidelines here is good, but it feels more complicated than it needs to be.</li> <li data-xf-list-type="ul">The change to shortswords seems very random.</li> <li data-xf-list-type="ul">Interesting they made Study an action. Guess it was too ad-hoc before?</li> </ul></blockquote><p></p>
[QUOTE="JEB, post: 8785604, member: 10148"] Assorted thoughts: [LIST] [*]The 2E parallels continue to stack up, with the consolidation of classes into three familiar categories (and one new one). [*]Strange that Mages are known for one category of spells, and Priests for two. Why not just consolidate Divine and Primal together? They do both share a lore origin as extraplanar power, now. [*]New weapon options, interesting. But will they be feats, like fighting styles have become? There's precedent from 5E, after all. [*]The home base rules could be cool, something that would have been very handy for our 5E campaign in 2014. [*]We very much needed better encounter-building rules. Hope the third time's the charm. [*]We are getting a chance to playtest, and provide feedback, for monsters. Good. [*]Multiclassing remains, and also remains optional. [*]I do like defaults being provided at every choice point, but they do also make for clutter while reading. Maybe consolidate them into a bigger "quick build" sidebar? That'd also make it easier for players to reference, I think. [*]Now that I'm seeing it in class writeups, the term "d20 Test" bugs me for some reason. Simply "Test" would be more appealing (especially since game terms are now underlined). [*]So will 3-6-10-14 be the standard subclass slots for all classes, or only for expert classes? This is a potentially important question, because clerics and fighters have five subclass slots at the moment. Four slots becoming standard means either their subclasses lose a feature, or they're doubling up on one slot. [*]A related question - the bard only had three subclass slots before, but now they have four. If you use a legacy subclass, do they just have a dead level at the level 14 slot? [*]Fighting styles are now feats... but remain exclusive to warrior classes... yet rangers (experts) get them anyway? Curiously, some feats are specifically Expert or Warrior accessible, so they could have given the same prereq for the fighting styles, if they wanted to keep them out of Priest and Mage hands. [*]Were there a lot of complaints that Sneak Attack was too good? I'm not clear on why it's being nerfed. [*]Also disappointed to see Use Magical Device still a Thief feature, but I seem to be in the minority there. [*]While I'm not sold on feats as a 1st-level thing, having some feats like Actor and Observant being 4th-level feels odd. [*]I'm mildly surprised material components stuck around. [*]I'm also mildly surprised they didn't simplify the way they explained difficult terrain. [*]Disappointed at the Exhaustion nerf, but shouldn't be surprised. I do like it being a condition, though. [*]I don't like having to go to the glossary to understand what expertise is. [*]Getting Inspiration on a 1 bugs me less than getting it on a 20, for sure. I'm also pleased to see it clearly indicated as a reward for staying in character, again. [*]Providing Influence guidelines here is good, but it feels more complicated than it needs to be. [*]The change to shortswords seems very random. [*]Interesting they made Study an action. Guess it was too ad-hoc before? [/LIST] [/QUOTE]
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