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<blockquote data-quote="Vincent55" data-source="post: 8787104" data-attributes="member: 7037991"><p>The issue I have is that the game started like chess and is moving more to checkers, streamlining and making the game less complex to appeal to a greater mass of people well you get what you give. Mind you you just have to look around at other systems which are very simple to play, and the more complex ones and most do not play both. </p><p></p><p>I have run many games in my time starting in the late 80's with the 2nd edition and have tried every version of D&D since, have to say the 4th was the worse as it was like an MMO in RPG form, but despite that, it had some good parts. I really think they could use more skills and combining them was a mistake, and shifted or lost much of the exploring and creativeness of the game. It has since become a game on autopilot in many ways, with the short rest and people being able to recover hit points many times during the day without a skill check or magical healing. Tieing the medicine skill to recover works a bit, but should be limited to once per combat, and can only be recovered after not during combat. I would let someone use it to stabilise during combat but that's it, eliminating a short rest from the system i feel would fix this as well and give things that were dependent upon these uses per day like back in older versions. I think they are going to do this for some creatures to help the "new" DMs better deal with the abilities of the creature. </p><p></p><p>Personally, this never affected me as a dm as i always utilised the environment and all the creature's abilities and tactics in my games, part of being a DM is being creative and knowing your materials. But like I said much of the oversimplifying of the game brings with it those who can't do this or think on their feet and problems solve. In the last few games, I have run I have seen this on more than one occasion the player just stands there confused and unable to do anything but swing his sword and attack. Now not all have been like this only a few in each group had an issue but in doing so cause a few others to suffer due to their inability to think and do something else. </p><p></p><p>What i plan to do is never buy another version of D&D ever again as the 5th was my last time, and from here on I will take what rules I see i like from this new one to fix the Frankenstein version I have cobbled together to make it better. So good luck wizards and as i see it people will become tired of the constant flip flop and the gutting of the rules that at some point the game will become unrecognizable. Anyway, that's my take but who really knows what the future may hold we might very well end up with the final last edition of this game ever, yeah and i will win the lotto, lol.</p></blockquote><p></p>
[QUOTE="Vincent55, post: 8787104, member: 7037991"] The issue I have is that the game started like chess and is moving more to checkers, streamlining and making the game less complex to appeal to a greater mass of people well you get what you give. Mind you you just have to look around at other systems which are very simple to play, and the more complex ones and most do not play both. I have run many games in my time starting in the late 80's with the 2nd edition and have tried every version of D&D since, have to say the 4th was the worse as it was like an MMO in RPG form, but despite that, it had some good parts. I really think they could use more skills and combining them was a mistake, and shifted or lost much of the exploring and creativeness of the game. It has since become a game on autopilot in many ways, with the short rest and people being able to recover hit points many times during the day without a skill check or magical healing. Tieing the medicine skill to recover works a bit, but should be limited to once per combat, and can only be recovered after not during combat. I would let someone use it to stabilise during combat but that's it, eliminating a short rest from the system i feel would fix this as well and give things that were dependent upon these uses per day like back in older versions. I think they are going to do this for some creatures to help the "new" DMs better deal with the abilities of the creature. Personally, this never affected me as a dm as i always utilised the environment and all the creature's abilities and tactics in my games, part of being a DM is being creative and knowing your materials. But like I said much of the oversimplifying of the game brings with it those who can't do this or think on their feet and problems solve. In the last few games, I have run I have seen this on more than one occasion the player just stands there confused and unable to do anything but swing his sword and attack. Now not all have been like this only a few in each group had an issue but in doing so cause a few others to suffer due to their inability to think and do something else. What i plan to do is never buy another version of D&D ever again as the 5th was my last time, and from here on I will take what rules I see i like from this new one to fix the Frankenstein version I have cobbled together to make it better. So good luck wizards and as i see it people will become tired of the constant flip flop and the gutting of the rules that at some point the game will become unrecognizable. Anyway, that's my take but who really knows what the future may hold we might very well end up with the final last edition of this game ever, yeah and i will win the lotto, lol. [/QUOTE]
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