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<blockquote data-quote="DEFCON 1" data-source="post: 8787296" data-attributes="member: 7006"><p>And if the DM and table want to play with less magic... it's perfectly easy to just select those options in the game that use less magic.</p><p></p><p>But here's I think the real issue-- the people who say they want "less magic" in their D&D are probably playing at tables where the others in the group really don't give a rat's ass. So while that one person wishes for a "more gritty, less magical" game... their fellow players take Wizards, Warlocks, Clerics, Druids, and the subclasses of Fighters, Rogues, and Barbarians that use magic, and the DM just throws out NPCs and monsters that use magic cause they just don't have a problem with it.</p><p></p><p>But that's not WotC's problem to fix. That's the table coming to a consensus on the game they want to play.</p><p></p><p>If (generic) you can't get a game together that is actually "more gritty" and uses "less magic"... either because you personally do not wish to put in the time and effort to cherry pick the rules in the game to use to accomplish that, or because none of the other players at the table want to go along with it... that's (generic) your issue, and not an issue WotC needs to design their rules around.</p><p></p><p>Especially if they've determined that the "low-magic" contingent is an exceedingly small number of the D&D playerbase.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8787296, member: 7006"] And if the DM and table want to play with less magic... it's perfectly easy to just select those options in the game that use less magic. But here's I think the real issue-- the people who say they want "less magic" in their D&D are probably playing at tables where the others in the group really don't give a rat's ass. So while that one person wishes for a "more gritty, less magical" game... their fellow players take Wizards, Warlocks, Clerics, Druids, and the subclasses of Fighters, Rogues, and Barbarians that use magic, and the DM just throws out NPCs and monsters that use magic cause they just don't have a problem with it. But that's not WotC's problem to fix. That's the table coming to a consensus on the game they want to play. If (generic) you can't get a game together that is actually "more gritty" and uses "less magic"... either because you personally do not wish to put in the time and effort to cherry pick the rules in the game to use to accomplish that, or because none of the other players at the table want to go along with it... that's (generic) your issue, and not an issue WotC needs to design their rules around. Especially if they've determined that the "low-magic" contingent is an exceedingly small number of the D&D playerbase. [/QUOTE]
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