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<blockquote data-quote="Faolyn" data-source="post: 8788594" data-attributes="member: 6915329"><p>Do most rangers need to remove curses, meld with stone or trees, turn their weapon into an energy weapon, or scry or defeat scrying in order to be a ranger?</p><p></p><ol> <li data-xf-list-type="ol">Healing and removing toxins: herb lore (Medicine, Herbalism Kit; LU has ranger-specific exploration knacks that do just that). </li> <li data-xf-list-type="ol">Speaking with, befriending, and training animals: understanding animals (Animal Handling; LU has ranger-specific exploration knacks that allow for this quickly, although not instantly).</li> <li data-xf-list-type="ol">Speaking with plants: reading the signs of distress in plants, understanding what caused damage to plants (Herbalism Kit, Nature).</li> <li data-xf-list-type="ol">Entangling foes with vines: building traps (Survival)</li> <li data-xf-list-type="ol">Breathing water: breathing through reeds, breath holding and training (Survival)</li> <li data-xf-list-type="ol">Charging weapons with energy: using natural or semi-magical reagents (weird plants and fungi or bits from animals and monsters) that react when used on weapons and produce different damaging effects).</li> </ol><p></p><p>I'm not saying that magical rangers are objectively bad, and I know that lots of people like them. But, well, they're not <em>really </em>needed to fill the "wilderness warrior" niche. Level Up has a nonmagical ranger with one third-caster archetype.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8788594, member: 6915329"] Do most rangers need to remove curses, meld with stone or trees, turn their weapon into an energy weapon, or scry or defeat scrying in order to be a ranger? [LIST=1] [*]Healing and removing toxins: herb lore (Medicine, Herbalism Kit; LU has ranger-specific exploration knacks that do just that). [*]Speaking with, befriending, and training animals: understanding animals (Animal Handling; LU has ranger-specific exploration knacks that allow for this quickly, although not instantly). [*]Speaking with plants: reading the signs of distress in plants, understanding what caused damage to plants (Herbalism Kit, Nature). [*]Entangling foes with vines: building traps (Survival) [*]Breathing water: breathing through reeds, breath holding and training (Survival) [*]Charging weapons with energy: using natural or semi-magical reagents (weird plants and fungi or bits from animals and monsters) that react when used on weapons and produce different damaging effects). [/LIST] I'm not saying that magical rangers are objectively bad, and I know that lots of people like them. But, well, they're not [I]really [/I]needed to fill the "wilderness warrior" niche. Level Up has a nonmagical ranger with one third-caster archetype. [/QUOTE]
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