Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Expert Classes Playtest Document Is Live
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8788941" data-attributes="member: 7635"><p>This is the artificer/alchemist problem: if you can make a non-spell version of something that is spell-like, what stops you from making dozens of them? During Pathfinder, a player argued that he should be able to make a dozen bombs ahead of time and give some to everyone in his party so they could all toss them at once in the same round. The reason why you can't is obviously that alchemist bombs are sneak attack dice mixed with a spell-like effect designed to look like a bomb. Any logic applied to why they can't use three days worth of bombs in one round is metagaming nonsense. A non-magical bomb should act like a grenade in the real world: you should be able to mass produce them and give them to another person to use. But you can't, because "magic" (or alchemy or something). </p><p></p><p>So to when comes it to the ranger. A ranger is a master herbalist that can use herbs to heal? So should any druid, witch, or other learned botanist. To say a ranger (and only a ranger) can coax specific medicinal qualities out of a plant is the alchemist's bomb all over again: a magical effect that only works for one class and we've shot past "nonmagical ranger" and ended up in "magical, but use a different spell system". </p><p></p><p>Personally though, I reached the opinion that if you can refluff an artificer building a gizmo that creates a magical effect, you can refluff Cure Wounds as imbuing kingsfoil with healing essence or a ritual casting of Alarm as infusing your campsite preparations with the power of the Earth. But it's still magic.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8788941, member: 7635"] This is the artificer/alchemist problem: if you can make a non-spell version of something that is spell-like, what stops you from making dozens of them? During Pathfinder, a player argued that he should be able to make a dozen bombs ahead of time and give some to everyone in his party so they could all toss them at once in the same round. The reason why you can't is obviously that alchemist bombs are sneak attack dice mixed with a spell-like effect designed to look like a bomb. Any logic applied to why they can't use three days worth of bombs in one round is metagaming nonsense. A non-magical bomb should act like a grenade in the real world: you should be able to mass produce them and give them to another person to use. But you can't, because "magic" (or alchemy or something). So to when comes it to the ranger. A ranger is a master herbalist that can use herbs to heal? So should any druid, witch, or other learned botanist. To say a ranger (and only a ranger) can coax specific medicinal qualities out of a plant is the alchemist's bomb all over again: a magical effect that only works for one class and we've shot past "nonmagical ranger" and ended up in "magical, but use a different spell system". Personally though, I reached the opinion that if you can refluff an artificer building a gizmo that creates a magical effect, you can refluff Cure Wounds as imbuing kingsfoil with healing essence or a ritual casting of Alarm as infusing your campsite preparations with the power of the Earth. But it's still magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Expert Classes Playtest Document Is Live
Top