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<blockquote data-quote="Ruin Explorer" data-source="post: 8789462" data-attributes="member: 18"><p>I can see the "technically correct, the best kind of correct" angle here, but it's a <em>very small margin</em> at this point even for "technically correct".</p><p></p><p>Both of them are <em>extremely distant</em> from the originating concepts (Hammer Horror Van Helsing and Aragorn). The difference is that Cleric has been at a more-or-less consistent distance since OD&D, whereas Ranger was rather closer until 5E pushed it quite far away and then 1D&D even further. It's like yeah, Cleric has always 1.25 miles from Hammer Horror Van Helsing, but Ranger started like 0.25 miles from Aragorn, and at this point, they're 1.1 miles from him.</p><p></p><p>The big problem though is that there's been no particular pressure from either players or pop culture for Ranger to move this way. Pop culture has essentially two strands of Ranger - the Aragorn/Katniss-type (the reluctant super-skilled hero from the woods) and the Beastmaster type - and that's videogame beastmaster type, not the movie btw. This character is less survival/woodsy-oriented, often, but definitely has at least one serious large dangerous animal friend and likely multiple and can do magic to do with those animals (or of an animal theme) too.</p><p></p><p>And Ranger lore in D&D 5E/1D&D basically says they're Aragorn/Katniss-types with a truly brief mention of magic, not the sort of person who casts a spell on their main target virtually every round as a core component of their way of fighting, nor does it imply their woodsy ways are basically reliant on spellcasting.</p><p></p><p>So again we're back to "pick a lane" or "false advertising". D&D's Ranger is not what a lot of people expect, and further, the lore/advertising misleads people about what it is and what it does. If they want to go forwards with the absolutely magic-reliant Ranger we have in 1D&D, they need to edit the lore to reflect that. This isn't a character who is primarily a woodsman with a touch of magic - this is a character who is ineffective in combat without magic and not great outside it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8789462, member: 18"] I can see the "technically correct, the best kind of correct" angle here, but it's a [I]very small margin[/I] at this point even for "technically correct". Both of them are [I]extremely distant[/I] from the originating concepts (Hammer Horror Van Helsing and Aragorn). The difference is that Cleric has been at a more-or-less consistent distance since OD&D, whereas Ranger was rather closer until 5E pushed it quite far away and then 1D&D even further. It's like yeah, Cleric has always 1.25 miles from Hammer Horror Van Helsing, but Ranger started like 0.25 miles from Aragorn, and at this point, they're 1.1 miles from him. The big problem though is that there's been no particular pressure from either players or pop culture for Ranger to move this way. Pop culture has essentially two strands of Ranger - the Aragorn/Katniss-type (the reluctant super-skilled hero from the woods) and the Beastmaster type - and that's videogame beastmaster type, not the movie btw. This character is less survival/woodsy-oriented, often, but definitely has at least one serious large dangerous animal friend and likely multiple and can do magic to do with those animals (or of an animal theme) too. And Ranger lore in D&D 5E/1D&D basically says they're Aragorn/Katniss-types with a truly brief mention of magic, not the sort of person who casts a spell on their main target virtually every round as a core component of their way of fighting, nor does it imply their woodsy ways are basically reliant on spellcasting. So again we're back to "pick a lane" or "false advertising". D&D's Ranger is not what a lot of people expect, and further, the lore/advertising misleads people about what it is and what it does. If they want to go forwards with the absolutely magic-reliant Ranger we have in 1D&D, they need to edit the lore to reflect that. This isn't a character who is primarily a woodsman with a touch of magic - this is a character who is ineffective in combat without magic and not great outside it. [/QUOTE]
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