Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Expert Classes Playtest Document Is Live
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8790345" data-attributes="member: 22779"><p>No, it really doesn't have ANY world building implications. Since the effects of what the ranger can do are identical to spells, then, from a world building perspective, it makes no difference. It doesn't matter if your animal friend comes from a "Knack" or an "Animal Friendship" spell when both are functionally identical.</p><p></p><p></p><p></p><p>But we STILL have a VSM component. That Knack from Level Up absolutely requres verbal, somatic and material components. The description of the Knack 100% details exactly what all three are. Now, since something like Hunter's Mark is verbal only, and, in fact, if you go through the spell list of rangers, most of the spell effects and components are mostly mundane and would be exactly the same if they were detailed as a "Knack" rather than a spell, then there is no actual difference. </p><p></p><p></p><p>Knacks/maneuvers need VSM components in Level Up and no one seems to complain. In 40 years of gaming I've yet to ever see an "anti magic zone" and since you don't even know if the Weave is still a thing, then obviously it's not impacting yoru games. And, again, having an Animal Friendship Knack that works identically to a Druid casting Animal Friendship is being heralded as the peak of non-magical abilities seems a bit strange. Paladins in 5e can have Hunter's Mark. Does that mean that rangers lose something? I've never once seen a single complaint about the fact that spells cross between classes as a reason for not having spells with a class.</p><p></p><p></p><p>It's a duck. Stop pretending that it's not a duck. It doesn't matter. The only thing that actually matters is the effect - how you achieve that effect never matters. No one actually cares. </p><p></p><p>This is just the 4e edition warring argument all over again. OH we can't have AEDU structure because it makes everyone a caster and makes all the classes the same! Which was 100% never true. A paladin most certainly did not play the same as a fighter or a wizard, despite using the same AEDU structure and anyone who played 4e for more than 15 minutes can attest to the same. Well, in 5e, we've made every class part of the caster rules. For years now, there have only been three subclasses in the PHB that didn't have spells. </p><p></p><p>You want a non-caster ranger, that has the exact same effects as a caster ranger, but, for some bizarre reason, needs to call it something else. It's difference for the sake of being different. It's meaningless. Instead of Hunter's Mark, you get Hunter's Target - exactly, word for word the same effect, same limitations, copy pasted from the spell effect, but, hey, it's not a spell. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> For some reason I can forage for poisons exactly ONCE between long rests and make 3 doses of poison, but, I absolutely may not do it twice between long rests? And this isn't a spell? Works like a spell, has the same limitations as a spell and functions exactly like a spell... .but it isn't a spell. Or, I can see invisible for an hour, once, and only once per long rest, but, again, it's not a spell... despite being functioning EXACTLY the same as See Invisibility. </p><p></p><p>There's no point to any of this. The only difference between the OneE ranger and the Level Up ranger is the language used to describe it. It's exactly the same as the old 4e criticisms which ignored the fact that so much of 4e came forward into 5e, but, just with a different coat of paint.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8790345, member: 22779"] No, it really doesn't have ANY world building implications. Since the effects of what the ranger can do are identical to spells, then, from a world building perspective, it makes no difference. It doesn't matter if your animal friend comes from a "Knack" or an "Animal Friendship" spell when both are functionally identical. But we STILL have a VSM component. That Knack from Level Up absolutely requres verbal, somatic and material components. The description of the Knack 100% details exactly what all three are. Now, since something like Hunter's Mark is verbal only, and, in fact, if you go through the spell list of rangers, most of the spell effects and components are mostly mundane and would be exactly the same if they were detailed as a "Knack" rather than a spell, then there is no actual difference. Knacks/maneuvers need VSM components in Level Up and no one seems to complain. In 40 years of gaming I've yet to ever see an "anti magic zone" and since you don't even know if the Weave is still a thing, then obviously it's not impacting yoru games. And, again, having an Animal Friendship Knack that works identically to a Druid casting Animal Friendship is being heralded as the peak of non-magical abilities seems a bit strange. Paladins in 5e can have Hunter's Mark. Does that mean that rangers lose something? I've never once seen a single complaint about the fact that spells cross between classes as a reason for not having spells with a class. It's a duck. Stop pretending that it's not a duck. It doesn't matter. The only thing that actually matters is the effect - how you achieve that effect never matters. No one actually cares. This is just the 4e edition warring argument all over again. OH we can't have AEDU structure because it makes everyone a caster and makes all the classes the same! Which was 100% never true. A paladin most certainly did not play the same as a fighter or a wizard, despite using the same AEDU structure and anyone who played 4e for more than 15 minutes can attest to the same. Well, in 5e, we've made every class part of the caster rules. For years now, there have only been three subclasses in the PHB that didn't have spells. You want a non-caster ranger, that has the exact same effects as a caster ranger, but, for some bizarre reason, needs to call it something else. It's difference for the sake of being different. It's meaningless. Instead of Hunter's Mark, you get Hunter's Target - exactly, word for word the same effect, same limitations, copy pasted from the spell effect, but, hey, it's not a spell. :erm: For some reason I can forage for poisons exactly ONCE between long rests and make 3 doses of poison, but, I absolutely may not do it twice between long rests? And this isn't a spell? Works like a spell, has the same limitations as a spell and functions exactly like a spell... .but it isn't a spell. Or, I can see invisible for an hour, once, and only once per long rest, but, again, it's not a spell... despite being functioning EXACTLY the same as See Invisibility. There's no point to any of this. The only difference between the OneE ranger and the Level Up ranger is the language used to describe it. It's exactly the same as the old 4e criticisms which ignored the fact that so much of 4e came forward into 5e, but, just with a different coat of paint. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Expert Classes Playtest Document Is Live
Top