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<blockquote data-quote="Faolyn" data-source="post: 8791399" data-attributes="member: 6915329"><p>Not at all. The goalpost is "the spells are necessary." I showed that they really weren't.</p><p></p><p></p><p>Which they get at 5th level (and bards and druids get it at 3rd). And that's a spell slot wasted to track an <em>animal </em>instead on something more useful. Maybe if the party is starving and the ranger <em>needs </em>to hunt or they'll all die. Or if they need to find a very specific herb to make the cure for a strange disease. But outside of <em>very </em>niche quests, how often is tracking an animal or plant <em>that </em>important?</p><p></p><p></p><p>If a mindless plant can give useful information, of course. </p><p></p><p></p><p>They get both of those spells at 9th level (available to druids, warlocks, and wizards at 5th). Also, <em>summon fey </em>costs 300 gp to cast (<em>summon beasts </em>cost 200). Now, you could mean <em>conjure fey</em>, which is free, but I have a feeling that the pricey <em>summon </em>spells are going to replace those for 1D&D. But anyway, you'd have rangers be absolutely mundane trackers for eight levels rather than let them have nonmagical means of doing these things--things that <em>actual, real-life </em>people can do without magic?</p><p></p><p></p><p>And these spells last an hour. Better hope you can track your quarry in that time, otherwise you'll be spending your very few spell slots on tracking instead of in combat, where they'll be useful.</p><p></p><p>I'd also like to point out that most fey that are summonable at this level don't have really amazing tracking skills. Actually, I just checked. There are almost <em>no </em>beasts <em>or </em>fey of CR 6 or lower that have the Survival skill (and at least one of the fey is actually incredibly evil), and most of them that have Perception have it at <em>lower </em>than what you can expect a PC ranger to have: the average animal has Wisdom in the 10-13, and a very few fey have Wisdom of 14-16, will have a +2 or +3 PB. Whereas your 9th-level ranger probably has Wisdom 16 and a +4 PB (and as I mentioned, in 1D&D, might have expertise in Survival, giving them a +11 to their roll). Literally the only logical reason to summon a fey to track for you is to send them in one direction while you go in another. You don't even need them to give you the Help action if you have another person in your party who can help you out. <em>And </em>you better hope you have a DM who doesn't like playing fey as tricksy tricksters.</p><p></p><p>Best you can hope for with magic is to get <em>enhance ability </em>cast on you, but again, you can't do that until you're 5th level (and you can't have that <em>and </em>a conjure/summon spell going at the same time thanks to concentration). Your 1D&D druid pal can cast that on you at 3rd level, though, as can your 5e bards, clerics, and sorcerers.</p><p></p><p>Due to third-caster spell progression, rangers are always going to be too little, too late when it comes to magic.</p><p></p><p>Plus, if you use a spell for something that is perfectly achievable through mundane means... well, that just continues to make magic boring and ordinary, not the amazing wonder it <em>should </em>be. Personally, if there's going to be magic in my game, I want it to be <em>magical.</em></p></blockquote><p></p>
[QUOTE="Faolyn, post: 8791399, member: 6915329"] Not at all. The goalpost is "the spells are necessary." I showed that they really weren't. Which they get at 5th level (and bards and druids get it at 3rd). And that's a spell slot wasted to track an [I]animal [/I]instead on something more useful. Maybe if the party is starving and the ranger [I]needs [/I]to hunt or they'll all die. Or if they need to find a very specific herb to make the cure for a strange disease. But outside of [I]very [/I]niche quests, how often is tracking an animal or plant [I]that [/I]important? If a mindless plant can give useful information, of course. They get both of those spells at 9th level (available to druids, warlocks, and wizards at 5th). Also, [I]summon fey [/I]costs 300 gp to cast ([I]summon beasts [/I]cost 200). Now, you could mean [I]conjure fey[/I], which is free, but I have a feeling that the pricey [I]summon [/I]spells are going to replace those for 1D&D. But anyway, you'd have rangers be absolutely mundane trackers for eight levels rather than let them have nonmagical means of doing these things--things that [I]actual, real-life [/I]people can do without magic? And these spells last an hour. Better hope you can track your quarry in that time, otherwise you'll be spending your very few spell slots on tracking instead of in combat, where they'll be useful. I'd also like to point out that most fey that are summonable at this level don't have really amazing tracking skills. Actually, I just checked. There are almost [I]no [/I]beasts [I]or [/I]fey of CR 6 or lower that have the Survival skill (and at least one of the fey is actually incredibly evil), and most of them that have Perception have it at [I]lower [/I]than what you can expect a PC ranger to have: the average animal has Wisdom in the 10-13, and a very few fey have Wisdom of 14-16, will have a +2 or +3 PB. Whereas your 9th-level ranger probably has Wisdom 16 and a +4 PB (and as I mentioned, in 1D&D, might have expertise in Survival, giving them a +11 to their roll). Literally the only logical reason to summon a fey to track for you is to send them in one direction while you go in another. You don't even need them to give you the Help action if you have another person in your party who can help you out. [I]And [/I]you better hope you have a DM who doesn't like playing fey as tricksy tricksters. Best you can hope for with magic is to get [I]enhance ability [/I]cast on you, but again, you can't do that until you're 5th level (and you can't have that [I]and [/I]a conjure/summon spell going at the same time thanks to concentration). Your 1D&D druid pal can cast that on you at 3rd level, though, as can your 5e bards, clerics, and sorcerers. Due to third-caster spell progression, rangers are always going to be too little, too late when it comes to magic. Plus, if you use a spell for something that is perfectly achievable through mundane means... well, that just continues to make magic boring and ordinary, not the amazing wonder it [I]should [/I]be. Personally, if there's going to be magic in my game, I want it to be [I]magical.[/I] [/QUOTE]
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