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<blockquote data-quote="Njall" data-source="post: 8791691" data-attributes="member: 54719"><p>Which, if anything, proves his point.</p><p>For example, WoTC, contrary to what most "modern" games do, doesn't even bother with any sort of active defense system for martials, using instead HP and AC as a broad measure of the character's defensive capabilities.</p><p> </p><p>Which is ok when you want to keep things simple.</p><p></p><p>But, as soon as casters enter the equation, they take the time to make sure that they have every possible different color or combination thereof your wizard might want to smite stuff with covered.</p><p></p><p>There's this bizzarre disconnect in D&D, where combat and most skills are mostly abstracted and kept simple, until magic's involved.</p><p>Then, the system suddenly becomes super detailed, 'cause can't have a warrior actually parrying a blow (aside from... well whatever battlemasters get, which sure as hell ain't useful past the first 3/4 levels), or deciding whether he wants to conserve HP rather than go all-out on damage, or even managing more than one reaction per round... that'd slow things down, but a wizard that prefers to zap something with a blue ray rather than a yellow one? That sure needs to be addressed with a paragraph or two [/sarcasm].</p></blockquote><p></p>
[QUOTE="Njall, post: 8791691, member: 54719"] Which, if anything, proves his point. For example, WoTC, contrary to what most "modern" games do, doesn't even bother with any sort of active defense system for martials, using instead HP and AC as a broad measure of the character's defensive capabilities. Which is ok when you want to keep things simple. But, as soon as casters enter the equation, they take the time to make sure that they have every possible different color or combination thereof your wizard might want to smite stuff with covered. There's this bizzarre disconnect in D&D, where combat and most skills are mostly abstracted and kept simple, until magic's involved. Then, the system suddenly becomes super detailed, 'cause can't have a warrior actually parrying a blow (aside from... well whatever battlemasters get, which sure as hell ain't useful past the first 3/4 levels), or deciding whether he wants to conserve HP rather than go all-out on damage, or even managing more than one reaction per round... that'd slow things down, but a wizard that prefers to zap something with a blue ray rather than a yellow one? That sure needs to be addressed with a paragraph or two [/sarcasm]. [/QUOTE]
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