Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Expert Classes Playtest Document Is Live
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8794010" data-attributes="member: 87792"><p>Yes it would. You'd then have an incredibly mechanically bland subclass that no one would bother to fix because it would inspire no one. Meanwhile the Four Elements Monk tries to use the actual monk mechanic rather than just being a bland bolt-on.</p><p></p><p>No it's not. If functional were 100% the reason we had rules everyone would be playing Fudge or Unisystem; the rules to both are perfectly simple - but they really aren't terribly inspiring or evocative. (And yes I mean Fudge not Fate). People no more want rules that are just perfectly functional than they do to just eat plain white rice.</p><p></p><p>The reason we have rules is to evoke and to share our vision. And every successful ruleset has started out by inspiring people even if they were barely functional. Meanwhile the rules that start with functionality, the Fudges, the Unisystems, the GURPs of this world have not got very far. Rifts from memory comfortably outsold GURPS and I'd hardly call Rifts functional. But it was inspiring. </p><p></p><p>Nope. That has been the tendency in recent years. But especially doesn't seem to be the case in D&D. And we start with the inspiration and then polish the rules, removing the parts that get in the way, rather than starting with dry bland rules in almost all cases.</p><p></p><p>[ATTACH=full]263392[/ATTACH]</p><p></p><p>What you aren't asking is why, if the trend is so heavily the way you say, all the early editions of successful RPGs were so complex that they could be simplified in the first place and the systems that started by prizing simplicity didn't make it that far.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8794010, member: 87792"] Yes it would. You'd then have an incredibly mechanically bland subclass that no one would bother to fix because it would inspire no one. Meanwhile the Four Elements Monk tries to use the actual monk mechanic rather than just being a bland bolt-on. No it's not. If functional were 100% the reason we had rules everyone would be playing Fudge or Unisystem; the rules to both are perfectly simple - but they really aren't terribly inspiring or evocative. (And yes I mean Fudge not Fate). People no more want rules that are just perfectly functional than they do to just eat plain white rice. The reason we have rules is to evoke and to share our vision. And every successful ruleset has started out by inspiring people even if they were barely functional. Meanwhile the rules that start with functionality, the Fudges, the Unisystems, the GURPs of this world have not got very far. Rifts from memory comfortably outsold GURPS and I'd hardly call Rifts functional. But it was inspiring. Nope. That has been the tendency in recent years. But especially doesn't seem to be the case in D&D. And we start with the inspiration and then polish the rules, removing the parts that get in the way, rather than starting with dry bland rules in almost all cases. [ATTACH type="full"]263392[/ATTACH] What you aren't asking is why, if the trend is so heavily the way you say, all the early editions of successful RPGs were so complex that they could be simplified in the first place and the systems that started by prizing simplicity didn't make it that far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Expert Classes Playtest Document Is Live
Top