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One D&D Expert Classes Playtest Document Is Live
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<blockquote data-quote="Hussar" data-source="post: 8794018" data-attributes="member: 22779"><p>They couldn't be simplified in the first place because people had to go through that step of increased complexity. You see it over and over and over again. The game is first released, then it gets played in the wild, then a new edition of the game is released which is simpler than the edition before it. We see this time and time again.</p><p></p><p>You're comparing games to different games and saying, well, this simple game is less successful than that more complicated game, therefore people like complexity. I'm not saying that at all. I'm saying that every single time a game goes through a revision, it becomes simpler and more streamlined than the version before it. Of course it does. That's the point of a revision - to make the game work better.</p><p></p><p>That doesn't mean that simplest is best. Of course not. It means though that games will always evolve through iterations to become simpler than the game was before. This is the history of nearly every single RPG in existence.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8794018, member: 22779"] They couldn't be simplified in the first place because people had to go through that step of increased complexity. You see it over and over and over again. The game is first released, then it gets played in the wild, then a new edition of the game is released which is simpler than the edition before it. We see this time and time again. You're comparing games to different games and saying, well, this simple game is less successful than that more complicated game, therefore people like complexity. I'm not saying that at all. I'm saying that every single time a game goes through a revision, it becomes simpler and more streamlined than the version before it. Of course it does. That's the point of a revision - to make the game work better. That doesn't mean that simplest is best. Of course not. It means though that games will always evolve through iterations to become simpler than the game was before. This is the history of nearly every single RPG in existence. [/QUOTE]
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