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<blockquote data-quote="CleverNickName" data-source="post: 8743337" data-attributes="member: 50987"><p>I'm not seeing very much "new" in this "new playtest." Certainly not enough to get myself worked up over. Most of the stuff they brought out for races has already been done--and done better--by <em>Tasha's Cauldron of Everything. </em>But in the spirit of the OP's post, here is my response. (Sorry it's not completely [-], as requested, but it's certainly not all [+].)</p><p></p><p><strong>Children of Different Humanoid Kinds: </strong>We are already doing this at my table. Well, sort of: we use the optional character options in <em>Tasha's Cauldron of Everything</em> to create or customize any of the race options in the game. You want to play a humanoid squirrel-person? A half-medusa? A half-elf with a dwarven mother? TCoE page 10.</p><p></p><p><strong>Size has no bearing: </strong>This isn't really a "One D&D" thing; this has always been a 5th Edition thing as far as I can tell.</p><p></p><p><strong>Ardlings: </strong><em>Tasha's Cauldron of Everything</em> makes this unnecessary.</p><p></p><p><strong>Small dragonborn, dwarves, elves; medium halflings: </strong>Again, we already have <em>Tasha's.</em> This is a weird argument too, considering the whole "size has no bearing" argument above. If size ever matters, and if it ever matters so much that I need stats for a Small Dragonborn, <em>TCoE</em> has the rules I need to create it.</p><p></p><p><strong>Half-races: </strong><em>Tasha's.</em> Build the one you want, the way you want.</p><p></p><p><strong>Tieflings: </strong>If you don't like the way any race is presented (like the cold damage vs. necrotic)...yep, <em>TCoE</em>.</p><p></p><p><strong>Moving ASIs to Background: </strong>We use the optional rules in <em>TCoE</em>, that allows the player to assign racial ASIs to any ability score they wish. Kind of makes this obsolete.</p><p></p><p><strong>Feats at 1st Level: </strong>I think it makes perfect sense to tie them to Background--but you can probably guess what I'm about to say:</p><p></p><p><em>Tasha's Cauldron of Everything</em> already has rules for feats at 1st level, for any character race that you want. </p><p></p><p><strong>Specific changes to specific feats: </strong>My players don't use Alert, Healer, Skilled, or Tavern Brawler. And I house-ruled long ago that Magic Initiate, Skilled, Resilient, Ritual Caster, etc. were repeatable, but in 8 years of regular play in three different gaming groups, this issue has never come up.</p><p></p><p>Most players like the Lucky feat, but they never remember to use it. So for us, that one is a tempest in a teapot.</p><p></p><p><strong>Critical Hits: </strong>Yuck. I won't be changing this. Critical hits/failures add a layer of chaos and swing that we've grown to appreciate at the table. We're not giving that up just to make combat more predictable. </p><p></p><p><strong>Inspiration: </strong>My players award inspiration to each other at my table, per the optional rule in the DMG. I plan to keep it that way. I have enough on my plate already...</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8743337, member: 50987"] I'm not seeing very much "new" in this "new playtest." Certainly not enough to get myself worked up over. Most of the stuff they brought out for races has already been done--and done better--by [I]Tasha's Cauldron of Everything. [/I]But in the spirit of the OP's post, here is my response. (Sorry it's not completely [-], as requested, but it's certainly not all [+].) [B]Children of Different Humanoid Kinds: [/B]We are already doing this at my table. Well, sort of: we use the optional character options in [I]Tasha's Cauldron of Everything[/I] to create or customize any of the race options in the game. You want to play a humanoid squirrel-person? A half-medusa? A half-elf with a dwarven mother? TCoE page 10. [B]Size has no bearing: [/B]This isn't really a "One D&D" thing; this has always been a 5th Edition thing as far as I can tell. [B]Ardlings: [/B][I]Tasha's Cauldron of Everything[/I] makes this unnecessary. [B]Small dragonborn, dwarves, elves; medium halflings: [/B]Again, we already have [I]Tasha's.[/I] This is a weird argument too, considering the whole "size has no bearing" argument above. If size ever matters, and if it ever matters so much that I need stats for a Small Dragonborn, [I]TCoE[/I] has the rules I need to create it. [B]Half-races: [/B][I]Tasha's.[/I] Build the one you want, the way you want. [B]Tieflings: [/B]If you don't like the way any race is presented (like the cold damage vs. necrotic)...yep, [I]TCoE[/I]. [B]Moving ASIs to Background: [/B]We use the optional rules in [I]TCoE[/I], that allows the player to assign racial ASIs to any ability score they wish. Kind of makes this obsolete. [B]Feats at 1st Level: [/B]I think it makes perfect sense to tie them to Background--but you can probably guess what I'm about to say: [I]Tasha's Cauldron of Everything[/I] already has rules for feats at 1st level, for any character race that you want. [B]Specific changes to specific feats: [/B]My players don't use Alert, Healer, Skilled, or Tavern Brawler. And I house-ruled long ago that Magic Initiate, Skilled, Resilient, Ritual Caster, etc. were repeatable, but in 8 years of regular play in three different gaming groups, this issue has never come up. Most players like the Lucky feat, but they never remember to use it. So for us, that one is a tempest in a teapot. [B]Critical Hits: [/B]Yuck. I won't be changing this. Critical hits/failures add a layer of chaos and swing that we've grown to appreciate at the table. We're not giving that up just to make combat more predictable. [B]Inspiration: [/B]My players award inspiration to each other at my table, per the optional rule in the DMG. I plan to keep it that way. I have enough on my plate already... [/QUOTE]
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