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<blockquote data-quote="Ruin Explorer" data-source="post: 8745955" data-attributes="member: 18"><p>I just cackled so loud IRL some dude in the street was looking in the window at me aghast.</p><p></p><p>Are you serious? I mean come on dude lol.</p><p></p><p>It's their game! It's absolutely their problem if people don't understand. If I write a manual for one of our products, and even people who read it are missing something because I didn't make it really clear, that's on me, and that's something that I need to fix, and more importantly, want to fix.</p><p></p><p>It's on the designers to make sure common misunderstandings and misinterpretations don't happen. And it's not hard to do. The easiest way would be to just, as someone suggested, make all those backgrounds be obviously specific to individuals.</p><p></p><p>Like, if it was a rare problem, sure, that's not WotC's fault, but this is such a widespread problem and it impacts even a lot of smart, experienced DMs, who just don't get custom is the default, and anything else is a choice. We literally had people here in the thread about backgrounds not realizing custom was the default - even though they'd just read something which tried to explain to them (ineptly in my view) that custom was the default. I say ineptly because it waffled and didn't just bold one-sentence "<strong>Custom is the default</strong>", which it could have.</p><p></p><p>Yeah I like that.</p><p></p><p>The danger with Savage Attacker is taking it from "lol rubbish" to "must have for all melees", and I think adding in Charger might do that. I'd sooner see Savage Attacker deleted outright and the ability to Charge made baseline, like it is in 3E and 4E and possibly even 1E and 2E.</p><p></p><p>It is not lol. You've seen worse. I've made worse and you've read it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My point is that because it just gives Advantage it's going to get not intentionally "hoarded", but rather not spent. That's very different from "hoarded" where it's intentional.</p><p></p><p>And yes one player will likely keep spending it - probably a Rogue (or a Crit Fisher if there is one), but most players will just keep not spending it. What you're not likely to see if everyone spending it because of how it works.</p><p></p><p>If we make it a re-roll, everyone will spend it a lot, and mechanically it's extremely similar to Advantage, but it feels a lot better to get a re-roll (even if it fails, weirdly, then it's just like "Oh the fates were against it!").</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8745955, member: 18"] I just cackled so loud IRL some dude in the street was looking in the window at me aghast. Are you serious? I mean come on dude lol. It's their game! It's absolutely their problem if people don't understand. If I write a manual for one of our products, and even people who read it are missing something because I didn't make it really clear, that's on me, and that's something that I need to fix, and more importantly, want to fix. It's on the designers to make sure common misunderstandings and misinterpretations don't happen. And it's not hard to do. The easiest way would be to just, as someone suggested, make all those backgrounds be obviously specific to individuals. Like, if it was a rare problem, sure, that's not WotC's fault, but this is such a widespread problem and it impacts even a lot of smart, experienced DMs, who just don't get custom is the default, and anything else is a choice. We literally had people here in the thread about backgrounds not realizing custom was the default - even though they'd just read something which tried to explain to them (ineptly in my view) that custom was the default. I say ineptly because it waffled and didn't just bold one-sentence "[B]Custom is the default[/B]", which it could have. Yeah I like that. The danger with Savage Attacker is taking it from "lol rubbish" to "must have for all melees", and I think adding in Charger might do that. I'd sooner see Savage Attacker deleted outright and the ability to Charge made baseline, like it is in 3E and 4E and possibly even 1E and 2E. It is not lol. You've seen worse. I've made worse and you've read it! :p ;) My point is that because it just gives Advantage it's going to get not intentionally "hoarded", but rather not spent. That's very different from "hoarded" where it's intentional. And yes one player will likely keep spending it - probably a Rogue (or a Crit Fisher if there is one), but most players will just keep not spending it. What you're not likely to see if everyone spending it because of how it works. If we make it a re-roll, everyone will spend it a lot, and mechanically it's extremely similar to Advantage, but it feels a lot better to get a re-roll (even if it fails, weirdly, then it's just like "Oh the fates were against it!"). [/QUOTE]
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