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<blockquote data-quote="Chaosmancer" data-source="post: 8746052" data-attributes="member: 6801228"><p>Right, but... have you read the document? I'll spoil it just in case, I just want to make a point. I'll be bolding the important sections.</p><p></p><p>[SPOILER="Beginning of the Backgrounds section"]</p><p>CHARACTER BACKGROUNDS</p><p></p><p>Your character’s Background is a collection of characteristics that represent the place and occupation that were most formative for the character before they embarked on a life of adventure.</p><p></p><p><strong><u>When you choose a Background, you have three options:</u></strong></p><p></p><ul> <li data-xf-list-type="ul"><strong><strong><u>Build a Background by using the rules in the “Build Your Background” section.</u></strong></strong></li> <li data-xf-list-type="ul">Select a premade Background from the “Sample Backgrounds” section.</li> <li data-xf-list-type="ul"><strong><strong><u>Select a premade Background from the “Sample Backgrounds” section and then customize it with the rules in the “Build Your Background” section.</u></strong></strong></li> </ul><p>No matter which Background you choose, consider these questions from your character’s viewpoint:</p><ul> <li data-xf-list-type="ul">How does your Background influence your current worldview?</li> <li data-xf-list-type="ul">Do you embrace or reject your Background?</li> <li data-xf-list-type="ul">Did you form any relationships during your Background that endure today?</li> </ul><p><u><strong>BUILD YOUR BACKGROUND</strong></u></p><p><u><strong></strong></u></p><p><u><strong>Using the rules here, you can build a Background from scratch or customize a premade Background, focusing on details</strong></u><strong><u> related to the backstory you have in mind for your character.</u></strong></p><p></p><p><u><strong>When you build a Background, your character gains the features in the “Background Features” section below. As you make choices for those features, think about your character’s past. Where did they spend most of their time? What did they do for a living? What capabilities and possessions did they acquire? What language did they learn from their family, associates, or studies? How did their past affect their ability scores?</strong></u></p><p></p><p><strong><u>If you instead decide to customize a premade Background, you can choose any features in that Background and replace them with the features below of the same name. For example, if you want to change a Background’s Language feature, you can replace that feature with the Language feature below.</u></strong></p><p></p><p>[Skipping the actual rules text]</p><p></p><p><u><strong>SAMPLE BACKGROUNDS</strong></u></p><p></p><p><strong><u>Here is a collection of sample Backgrounds that you can choose from when making a character. These Backgrounds were built using the rules in the “Build Your Background” section,</u></strong> and each of them contains story-oriented details that are meant inspire you as you think of your character’s backstory.</p><p>[/SPOILER]</p><p></p><p>All of the stuff I bolded? That is all telling the reader that customizing backgrounds is the primary way to do things. They not only put building your own first, they bookended the idea of choosing a premade with using the the rules to make one or taking a premade and customizing it.</p><p></p><p>Other than literally doing what I am doing and bolding massive sections of the text, how much clearer do they need to be? They devoted an entire page to telling people to make their own, before they even wrote the first sample background, this is all the top of the background rules, first thing you read. They were incredibly clear. Their announcement where they did the interview was incredibly clear. At what point does it stop being their fault that people don't read the rules they are writing?</p><p></p><p>All the clarity of language in the world won't help someone who doesn't read it. And that isn't on the writer.</p><p></p><p></p><p></p><p>Honestly the current charger feat always felt incredibly poor to me. Yes, it gives you a single attack when you otherwise wouldn't get the chance, but it is in such niche circumstances that no one I have played with since 5e began has felt it was worth a feat. Same is true for savage attacker, which is sounds incredible, until you realize the actual effect is so tiny.</p><p></p><p>Combining them might be a good way to make them both viable, without making them must haves, because sentinel and other melee feats are still incredibly good</p><p></p><p></p><p></p><p>What I find strange about your logic is "just advantage" is all Lucky (the new version) is. Yet no one seems to think that players will never take or use Lucky. In fact, people still think it is pretty good.</p><p></p><p>I don't disagree that in practice people use Inspiration for re-rolls, and that that feels like a better use for it than getting advantage. That just feels like the entire point of discussion should be focused on how we spend Inspiration, not calling how we gain it pointless.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8746052, member: 6801228"] Right, but... have you read the document? I'll spoil it just in case, I just want to make a point. I'll be bolding the important sections. [SPOILER="Beginning of the Backgrounds section"] CHARACTER BACKGROUNDS Your character’s Background is a collection of characteristics that represent the place and occupation that were most formative for the character before they embarked on a life of adventure. [B][U]When you choose a Background, you have three options:[/U][/B] [LIST] [*][B][B][U]Build a Background by using the rules in the “Build Your Background” section.[/U][/B][/B] [*]Select a premade Background from the “Sample Backgrounds” section. [*][B][B][U]Select a premade Background from the “Sample Backgrounds” section and then customize it with the rules in the “Build Your Background” section.[/U][/B][/B] [/LIST] No matter which Background you choose, consider these questions from your character’s viewpoint: [LIST] [*]How does your Background influence your current worldview? [*]Do you embrace or reject your Background? [*]Did you form any relationships during your Background that endure today? [/LIST] [U][B]BUILD YOUR BACKGROUND Using the rules here, you can build a Background from scratch or customize a premade Background, focusing on details[/B][/U][B][U] related to the backstory you have in mind for your character.[/U][/B] [U][B]When you build a Background, your character gains the features in the “Background Features” section below. As you make choices for those features, think about your character’s past. Where did they spend most of their time? What did they do for a living? What capabilities and possessions did they acquire? What language did they learn from their family, associates, or studies? How did their past affect their ability scores?[/B][/U] [B][U]If you instead decide to customize a premade Background, you can choose any features in that Background and replace them with the features below of the same name. For example, if you want to change a Background’s Language feature, you can replace that feature with the Language feature below.[/U][/B] [Skipping the actual rules text] [U][B]SAMPLE BACKGROUNDS[/B][/U] [B][U]Here is a collection of sample Backgrounds that you can choose from when making a character. These Backgrounds were built using the rules in the “Build Your Background” section,[/U][/B] and each of them contains story-oriented details that are meant inspire you as you think of your character’s backstory. [/SPOILER] All of the stuff I bolded? That is all telling the reader that customizing backgrounds is the primary way to do things. They not only put building your own first, they bookended the idea of choosing a premade with using the the rules to make one or taking a premade and customizing it. Other than literally doing what I am doing and bolding massive sections of the text, how much clearer do they need to be? They devoted an entire page to telling people to make their own, before they even wrote the first sample background, this is all the top of the background rules, first thing you read. They were incredibly clear. Their announcement where they did the interview was incredibly clear. At what point does it stop being their fault that people don't read the rules they are writing? All the clarity of language in the world won't help someone who doesn't read it. And that isn't on the writer. Honestly the current charger feat always felt incredibly poor to me. Yes, it gives you a single attack when you otherwise wouldn't get the chance, but it is in such niche circumstances that no one I have played with since 5e began has felt it was worth a feat. Same is true for savage attacker, which is sounds incredible, until you realize the actual effect is so tiny. Combining them might be a good way to make them both viable, without making them must haves, because sentinel and other melee feats are still incredibly good What I find strange about your logic is "just advantage" is all Lucky (the new version) is. Yet no one seems to think that players will never take or use Lucky. In fact, people still think it is pretty good. I don't disagree that in practice people use Inspiration for re-rolls, and that that feels like a better use for it than getting advantage. That just feels like the entire point of discussion should be focused on how we spend Inspiration, not calling how we gain it pointless. [/QUOTE]
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