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One D&D is one D&D too much (-)
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<blockquote data-quote="MGibster" data-source="post: 8747124" data-attributes="member: 4534"><p>In Eden Studio's <em>Buffy the Vampire Slayer, </em>there are different power levels you can build player characters at. You have Scooby Gang level characters like Xander, Cordelia, and Willow (from early seasons) and then you have Slayer level characters like Buffy. The Slayer level characters often have powers and are tougher than the Scooby Gang characters. A Scoob isn't typically going to go toe-to-toe with a vampire while a Slayer will wipe the floor with one. Of course there's some balancing going on there. Each player gets Fate points (I think they're Fate points), and a Scoob character gets about 10 while a Slayer will only get 2-3 (I think, it's been a while). These Fate points can be used to avoid nasty situations or otherwise affect the course of a scene. And the GM is specifically advised not to set up situations where Scooby characters are going to get pummeled by Slayer level threats. </p><p></p><p>This is a positive in game design as it does a good job of emulating the television show the game is based off. That doesn't necessarily mean it's a good idea for D&D, just that "unfairness" can work for some genres.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8747124, member: 4534"] In Eden Studio's [I]Buffy the Vampire Slayer, [/I]there are different power levels you can build player characters at. You have Scooby Gang level characters like Xander, Cordelia, and Willow (from early seasons) and then you have Slayer level characters like Buffy. The Slayer level characters often have powers and are tougher than the Scooby Gang characters. A Scoob isn't typically going to go toe-to-toe with a vampire while a Slayer will wipe the floor with one. Of course there's some balancing going on there. Each player gets Fate points (I think they're Fate points), and a Scoob character gets about 10 while a Slayer will only get 2-3 (I think, it's been a while). These Fate points can be used to avoid nasty situations or otherwise affect the course of a scene. And the GM is specifically advised not to set up situations where Scooby characters are going to get pummeled by Slayer level threats. This is a positive in game design as it does a good job of emulating the television show the game is based off. That doesn't necessarily mean it's a good idea for D&D, just that "unfairness" can work for some genres. [/QUOTE]
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