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One D&D Permanently Removes The Term 'Race'
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<blockquote data-quote="Marandahir" data-source="post: 8844929" data-attributes="member: 6803643"><p>YEAAACH. Missed that. Yeah, this would be Hadozee 2.0… </p><p></p><p>if it was published as is, and if it included simian forms. Note the lack of simian-suggestions in the various Animal Ancestries (though you could definitely make a Hannuman or Sun Wukong-inspired Monkey King that looks mostly human but with a monkey face and a tail using the Climber Ancestry).</p><p></p><p>I'm willing to be they didn't include Monkey as a suggestion for Climber for that VERY reason. Expect NO Monkey-headed Ardlings to show up in Ardling art, ever. </p><p></p><p>And I'd suggest just to be careful that we push bac and tell them to drop the evolution from animals stuff. Maybe you were divinely created by the Beast Lord as a bidepal servant of them. You don't need to have evolved to this point; we're not beholded to Green Mana tropes from Magic: the Gathering.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8844929, member: 6803643"] YEAAACH. Missed that. Yeah, this would be Hadozee 2.0… if it was published as is, and if it included simian forms. Note the lack of simian-suggestions in the various Animal Ancestries (though you could definitely make a Hannuman or Sun Wukong-inspired Monkey King that looks mostly human but with a monkey face and a tail using the Climber Ancestry). I'm willing to be they didn't include Monkey as a suggestion for Climber for that VERY reason. Expect NO Monkey-headed Ardlings to show up in Ardling art, ever. And I'd suggest just to be careful that we push bac and tell them to drop the evolution from animals stuff. Maybe you were divinely created by the Beast Lord as a bidepal servant of them. You don't need to have evolved to this point; we're not beholded to Green Mana tropes from Magic: the Gathering. [/QUOTE]
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One D&D Permanently Removes The Term 'Race'
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