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*Dungeons & Dragons
One D&D Permanently Removes The Term 'Race'
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<blockquote data-quote="Mercurius" data-source="post: 8856140" data-attributes="member: 59082"><p>Yes, agreed, and unfortunately most debates end up in a kind of mutually reified strawman. But the problem is, there's no clear, collective agreement on what constitutes that "slippery region," because there's a wide range of views on "what is ok." WotC has to thread the needle and, hopefully at least, not cater to extremes. Not sure they're up to the task.</p><p></p><p>I'm not sure what you mean by this, as I can't think of an example of a D&D world--or fantasy world in general--that could be characterized as "full of racists." But certainly, a given adventure or even setting could be characterized by enslavement - that would make for an interesting, "fight for our freedom" campaign, ala the OGL Midnight setting, or perhaps even Dark Sun. And furthermore, fantasy fiction--and D&D worlds--exists in great diversity. There is room for "strange, magical fantasy realms" and also "dark, oppressive, hellish domains." There's low and high fantasy, dark and epic, whimsy and grimdark, etc. I wouldn't want to curtail the number of "strange, new (and old) worlds" for D&D players to explore, just to make the every product palatable to a segment of the gaming populace that wants everything to be a certain way.</p><p></p><p></p><p>Again, I don't see many D&D products "throwing the harsh realities of real life racism" in anyone's face. There have been specific examples that have been cited over the years, but not only are most of them in the past, but a lot of them are controversial, and only a segment of the gaming population takes issue with them. So while I would agree with you that WotC shouldn't publish stuff that condones Bad Stuff (including racism), it is quite different to depicting worlds in which Bad Stuff happens - and stories which usually involve facing and defeating the Bad Stuff.</p><p></p><p>Let me ask you: If WotC publishes a Dark Sun setting book, will you take issue if slavery is involved? (assuming that they don't glorify it, which I don't think they ever have). Where is the line for you, as to what is and is not appropriate for a WotC product to depict? Are you OK with simply not buying a book that you don't like the subject matter of, or must every book fit your criteria for what is acceptable (as a "family friendly game")?</p><p></p><p></p><p>It could go that route, but they could still offer a slightly more distinct description, and then discuss different variations of orcs from different settings. "In Greyhawk, orcs look like pigs and are evil bastards, while in Wildemount they attend Ren Faires and are known for their creme brulee." Joking aside, while I think the danger exists for any text to be over-analyzed and sifted through for signs of this or that faux pas, there is a happy medium where they still describe a race that is distinct from humans, and then augment it with specific examples of orcs from different worlds - and by doing that, they can offer a range of orcs.</p><p></p><p>The vast majority of people wouldn't disagree with this - as a general statement. Where people mostly disagree on is more in specifics, such as what constitutes 'racists generalizations" and whether or not, or to what degree, fantasy should follow the same rules as reality.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8856140, member: 59082"] Yes, agreed, and unfortunately most debates end up in a kind of mutually reified strawman. But the problem is, there's no clear, collective agreement on what constitutes that "slippery region," because there's a wide range of views on "what is ok." WotC has to thread the needle and, hopefully at least, not cater to extremes. Not sure they're up to the task. I'm not sure what you mean by this, as I can't think of an example of a D&D world--or fantasy world in general--that could be characterized as "full of racists." But certainly, a given adventure or even setting could be characterized by enslavement - that would make for an interesting, "fight for our freedom" campaign, ala the OGL Midnight setting, or perhaps even Dark Sun. And furthermore, fantasy fiction--and D&D worlds--exists in great diversity. There is room for "strange, magical fantasy realms" and also "dark, oppressive, hellish domains." There's low and high fantasy, dark and epic, whimsy and grimdark, etc. I wouldn't want to curtail the number of "strange, new (and old) worlds" for D&D players to explore, just to make the every product palatable to a segment of the gaming populace that wants everything to be a certain way. Again, I don't see many D&D products "throwing the harsh realities of real life racism" in anyone's face. There have been specific examples that have been cited over the years, but not only are most of them in the past, but a lot of them are controversial, and only a segment of the gaming population takes issue with them. So while I would agree with you that WotC shouldn't publish stuff that condones Bad Stuff (including racism), it is quite different to depicting worlds in which Bad Stuff happens - and stories which usually involve facing and defeating the Bad Stuff. Let me ask you: If WotC publishes a Dark Sun setting book, will you take issue if slavery is involved? (assuming that they don't glorify it, which I don't think they ever have). Where is the line for you, as to what is and is not appropriate for a WotC product to depict? Are you OK with simply not buying a book that you don't like the subject matter of, or must every book fit your criteria for what is acceptable (as a "family friendly game")? It could go that route, but they could still offer a slightly more distinct description, and then discuss different variations of orcs from different settings. "In Greyhawk, orcs look like pigs and are evil bastards, while in Wildemount they attend Ren Faires and are known for their creme brulee." Joking aside, while I think the danger exists for any text to be over-analyzed and sifted through for signs of this or that faux pas, there is a happy medium where they still describe a race that is distinct from humans, and then augment it with specific examples of orcs from different worlds - and by doing that, they can offer a range of orcs. The vast majority of people wouldn't disagree with this - as a general statement. Where people mostly disagree on is more in specifics, such as what constitutes 'racists generalizations" and whether or not, or to what degree, fantasy should follow the same rules as reality. [/QUOTE]
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