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*Dungeons & Dragons
One D&D Permanently Removes The Term 'Race'
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<blockquote data-quote="Remathilis" data-source="post: 8856267" data-attributes="member: 7635"><p>Let me begin with: this is my interpretation of things. I speak for no group larger than one.</p><p></p><p>Forced servitude existed for centuries prior to what we think of as "slavery" existed. It existed in a lot of different forms and still exists today if you take a look at any modern prison system. While i think we can all agree it's never a good thing, it becomes problematic when two aspects get emphasized:</p><p></p><p>The economy of a given area is built around it. This was the big issue with Absalom; they gave prices in the book like they were another type of equipment. Further, Absalom isn't an overtly evil city; it's supposed to be a home base for PCs like the City of Greyhawk or Baldur's Gate. </p><p></p><p>It focuses on a particular type of person, such as racial or gender. Muls being a slave race or hadozee the descendants of a race bred to be servants brings up all manner of uncomfortable topics, while a group of pirates pressing a captured crew into service has less uncomfortable implications. The pirates are evil, they are doing an evil thing, and most of society frowns on it. That is a far cry from the kind of institutionalized slavery that was common in Dark Sun or among ALL drow or ALL githyanki. </p><p></p><p>If it's was up to me, I'd limit slavery in Dark Sun to very specific groups or areas, rather than as a systematic element. Maybe a certain Dragon King uses captured slaves as workers or gladiators, but their entire City State isn't built on an economy of slaves and slave owners, especially if the latter are not considered "evil" but just participating in their society.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8856267, member: 7635"] Let me begin with: this is my interpretation of things. I speak for no group larger than one. Forced servitude existed for centuries prior to what we think of as "slavery" existed. It existed in a lot of different forms and still exists today if you take a look at any modern prison system. While i think we can all agree it's never a good thing, it becomes problematic when two aspects get emphasized: The economy of a given area is built around it. This was the big issue with Absalom; they gave prices in the book like they were another type of equipment. Further, Absalom isn't an overtly evil city; it's supposed to be a home base for PCs like the City of Greyhawk or Baldur's Gate. It focuses on a particular type of person, such as racial or gender. Muls being a slave race or hadozee the descendants of a race bred to be servants brings up all manner of uncomfortable topics, while a group of pirates pressing a captured crew into service has less uncomfortable implications. The pirates are evil, they are doing an evil thing, and most of society frowns on it. That is a far cry from the kind of institutionalized slavery that was common in Dark Sun or among ALL drow or ALL githyanki. If it's was up to me, I'd limit slavery in Dark Sun to very specific groups or areas, rather than as a systematic element. Maybe a certain Dragon King uses captured slaves as workers or gladiators, but their entire City State isn't built on an economy of slaves and slave owners, especially if the latter are not considered "evil" but just participating in their society. [/QUOTE]
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