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One D&D Playtest Expert Classes survey is up! Update! Now due Nov 23rd.
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<blockquote data-quote="doctorbadwolf" data-source="post: 8805526" data-attributes="member: 6704184"><p>Feats.</p><p></p><p>[spoiler]the good</p><p>Actor is great. Athlete is great. Charger is great. I want to play a Thief with the Athlete feat and maybe Charger immediately. Charger makes a great <em>Fleche </em>fencer, and with the rest of the build makes such a fast and aggressive swashbuckling rogue that I don't know if I even need the Swashbuckler anymore. Beautiful. It sings.</p><p></p><p>Crossbow Expert is fine, and I like that it isn't required to do the sword and hand-crossbow style, it just makes it easier.</p><p></p><p> Grappler, combined with the new unarmed strike rules, is fantastic. My monk will absolutely take it if it makes it to print.</p><p></p><p>GWM is cool. I like it. I don't really know why they changed the damage buff to adding PB to damage, but it works fine.</p><p></p><p>Mounted Combatant is cool. I'd take it as a mounted character, which is more than I can say for the original.</p><p></p><p>Ritual Caster is great. More like this, please.</p><p></p><p>Sentinel was fine as is, and this is fine. Cool. Sharpshooter is exactly what I want from such a feat now. I'd actually be excited to see a player take it.</p><p></p><p>Shield Master is good. Some will be mad it doesn't allow a bash-then-stab, but whatever. It's a good feat. Interpose Shield is solid.</p><p></p><p></p><p></p><p>[/spoiler]</p><p>[spoiler]</p><p>the bad</p><p>Defensive Duelist is terrible. Make it either work like Deflect Arrows, make it last until the start of your next turn like Shield, or ditch the ASI and drop it to level 1. It's so bad. I can't even. make it the Great Weapon Master of duelist builds. So frustrating. One of my favorite things is to build a duelist that is good at the old parry-riposte. The fact that a feat called Defensive Duelist pretends to help with part of that but is actually next to worthless, sucks.</p><p></p><p>Dual Wielder sucks. I've got multiple people in my games who flat out can't update to these rules because this feat just gives you benefits that should just be general rules, and doesn't let you fight case, with two equally sized weapons that aren't small, traditionally two full length rapiers IRL, but in fantasy it's just as common to swing a staff and longsword or a sword and an axe, or whatever.</p><p>The idea of taking a feat to be able to use a rapier and main gouche is just...mindbogglingly silly.</p><p></p><p>I rated all fighting style feats very dissatisfied. They were never worth a feat, but at least the old feat that grants one doesn't waste a ton of page space making each one it's own feat. At least they're 1st level feats, but 1st level feats have their own problems as a concept right now, which I'll complain about downpost.</p><p></p><p>I laughed aloud when I read Heavily Armored. I can't believe they still think that's worth a feat. Same with Lightly Armored, though tbh at least it gives medium armor and shields. I'd just combine them with their mastery feats. Don't chain stuff like this, it's not worth it.</p><p></p><p>Keen Mind...why? I liked the original, but I get why it needed an update. Still, this isn't it. The original was very cool <em>conceptually. </em>Expertise in one knowledge skill in place of an eidetic memory? Really? No thanks.</p><p></p><p>IDK what they were thinking with the change to Mage Slayer. not worth a feat, and the original is one of my favorite feats.</p><p></p><p>Medium Armor Master... you might well have taken a feat to be able to take this. What on earth!? A very roundabout +1 AC. Not worth a feat.</p><p></p><p>Observant and Keen Mind represent the single thing I most hope gets soundly rejected in this UA. Normalization of features. I usually call it obsessive symmetry, because it is very similar to a painter ruining their own work by obsessing over symmetry at the expense of actually expressing what they're trying to express. Don't make the game less interesting. Observant needed an update, it didn't need to made into a needlessly specific version of skilled expert.</p><p></p><p>Skulker...I grimaced reading this one. Blindsight 10ft? Seriously? The original version did not need an update. Does the stealth in combat feature even help much with the stealth rules in this UA? IIRC stealth explicitly doesn't work if any hostile creature has line of sight to you, now? Whatever, if they fix the stealth rules so that stealth rogues can actually work, the feat is still pretty good, I just don't see any value in changing the vision part of the feat.</p><p></p><p>Speedster why do they keep trying to ruin my favorite feats. At least they didn't name this Mobile, because it sure as hell isn't a viable replacement for Mobile. I mean it's fine, I guess. Why does it require dashing to work?</p><p></p><p>Spell Sniper. Absolutely not. this was not a top tier feat, it was just fun and cool. Stop nerfing things that aren't top tier.</p><p></p><p>Weapon Training didn't get any better. I mean, sure they all gained +1 ASI, but if that is why so many feats got nerfed, then ditch that immediately. Either way, doesn't explain why this feat is still terrible.</p><p>[/spoiler]</p><p></p><p>And there's still the rules, I assume...</p><p></p><p>edit: oh! general feedback. </p><p></p><p>1st level feats and 4th level feats should be balanced with eachother when you ignore the +1 ASI on 4th level feats. 1st level feats should then have a clause that if you take them after level 1 you get a +1 ASI. this way some stuff is still level gated, and level 1 is still mostly utility and theme stuff, but level 1 feats aren't a trap option after level 1.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8805526, member: 6704184"] Feats. [spoiler]the good Actor is great. Athlete is great. Charger is great. I want to play a Thief with the Athlete feat and maybe Charger immediately. Charger makes a great [I]Fleche [/I]fencer, and with the rest of the build makes such a fast and aggressive swashbuckling rogue that I don't know if I even need the Swashbuckler anymore. Beautiful. It sings. Crossbow Expert is fine, and I like that it isn't required to do the sword and hand-crossbow style, it just makes it easier. Grappler, combined with the new unarmed strike rules, is fantastic. My monk will absolutely take it if it makes it to print. GWM is cool. I like it. I don't really know why they changed the damage buff to adding PB to damage, but it works fine. Mounted Combatant is cool. I'd take it as a mounted character, which is more than I can say for the original. Ritual Caster is great. More like this, please. Sentinel was fine as is, and this is fine. Cool. Sharpshooter is exactly what I want from such a feat now. I'd actually be excited to see a player take it. Shield Master is good. Some will be mad it doesn't allow a bash-then-stab, but whatever. It's a good feat. Interpose Shield is solid. [/spoiler] [spoiler] the bad Defensive Duelist is terrible. Make it either work like Deflect Arrows, make it last until the start of your next turn like Shield, or ditch the ASI and drop it to level 1. It's so bad. I can't even. make it the Great Weapon Master of duelist builds. So frustrating. One of my favorite things is to build a duelist that is good at the old parry-riposte. The fact that a feat called Defensive Duelist pretends to help with part of that but is actually next to worthless, sucks. Dual Wielder sucks. I've got multiple people in my games who flat out can't update to these rules because this feat just gives you benefits that should just be general rules, and doesn't let you fight case, with two equally sized weapons that aren't small, traditionally two full length rapiers IRL, but in fantasy it's just as common to swing a staff and longsword or a sword and an axe, or whatever. The idea of taking a feat to be able to use a rapier and main gouche is just...mindbogglingly silly. I rated all fighting style feats very dissatisfied. They were never worth a feat, but at least the old feat that grants one doesn't waste a ton of page space making each one it's own feat. At least they're 1st level feats, but 1st level feats have their own problems as a concept right now, which I'll complain about downpost. I laughed aloud when I read Heavily Armored. I can't believe they still think that's worth a feat. Same with Lightly Armored, though tbh at least it gives medium armor and shields. I'd just combine them with their mastery feats. Don't chain stuff like this, it's not worth it. Keen Mind...why? I liked the original, but I get why it needed an update. Still, this isn't it. The original was very cool [I]conceptually. [/I]Expertise in one knowledge skill in place of an eidetic memory? Really? No thanks. IDK what they were thinking with the change to Mage Slayer. not worth a feat, and the original is one of my favorite feats. Medium Armor Master... you might well have taken a feat to be able to take this. What on earth!? A very roundabout +1 AC. Not worth a feat. Observant and Keen Mind represent the single thing I most hope gets soundly rejected in this UA. Normalization of features. I usually call it obsessive symmetry, because it is very similar to a painter ruining their own work by obsessing over symmetry at the expense of actually expressing what they're trying to express. Don't make the game less interesting. Observant needed an update, it didn't need to made into a needlessly specific version of skilled expert. Skulker...I grimaced reading this one. Blindsight 10ft? Seriously? The original version did not need an update. Does the stealth in combat feature even help much with the stealth rules in this UA? IIRC stealth explicitly doesn't work if any hostile creature has line of sight to you, now? Whatever, if they fix the stealth rules so that stealth rogues can actually work, the feat is still pretty good, I just don't see any value in changing the vision part of the feat. Speedster why do they keep trying to ruin my favorite feats. At least they didn't name this Mobile, because it sure as hell isn't a viable replacement for Mobile. I mean it's fine, I guess. Why does it require dashing to work? Spell Sniper. Absolutely not. this was not a top tier feat, it was just fun and cool. Stop nerfing things that aren't top tier. Weapon Training didn't get any better. I mean, sure they all gained +1 ASI, but if that is why so many feats got nerfed, then ditch that immediately. Either way, doesn't explain why this feat is still terrible. [/spoiler] And there's still the rules, I assume... edit: oh! general feedback. 1st level feats and 4th level feats should be balanced with eachother when you ignore the +1 ASI on 4th level feats. 1st level feats should then have a clause that if you take them after level 1 you get a +1 ASI. this way some stuff is still level gated, and level 1 is still mostly utility and theme stuff, but level 1 feats aren't a trap option after level 1. [/QUOTE]
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