I'm A Banana
Potassium-Rich
Mengu said:I'd actually still be wary of all 6 PC's dumping dailies in round 1, when they know there will only be 1 encounter. But if you use some stagger tactics, some terrain, use delay tactics, use larger maps, etc, that initial dump can be avoided.
This doesn't worry me so much. I'd like to see them all using every ability at their disposal in every combat, ideally. They should feel and look totally spent, unable to continue, just as they're about to fell the last monster. If they have Regeneration, I just have to come up with monster or mechanics ways to stop that from ruining the encounter...which reminds me...any things I should look out for in encounter-breaking abilities? Any counter-strategies I might be able to employ?
S'mon said:I routinely have single-encounter days. I certainly don't house rule, nor do I try to suck up all their healing surges (why the Hell would that be an imperative??).
To make them feel like they've used all their resources. To highlight the choice of a low surge class vs. a high surge class (and make the latter feel hardier by virtue of not having to ration them as much). To make the party WANT to rest.
S'mon said:The PCs will be pushed to survive, but if they can do so then they should still have healing surges left and can press on if desired.
Edit: MAJOR point: The players very rarely can be sure that this is indeed going to be the only fight of the day.
Yeah, I'm not particularly interested in either of those outcomes.

Nuebert said:I wouldn't increase the power/numbers of the monsters, but instead reduce the number of healing surges each player has. My gut tells me 25% of their original surges and to increase the xp budget of the encounter by about 150% to 200% (to account for them having all their dailies available).
Hm....good on the ratios. Ideally, I don't want to futz with the characters' mechanics in any way. I'd prefer to handle this purely on the DM side, so that I can mix in single-encounter days with standard-encounter days willy nilly.

Some days, you'll be fighting a Wandering Monster group that can utterly destroy your entire party. Some days, you'll face smaller waves of them.
Rechan said:KM. Is this just what you plan to do for the next adventure/few sessions/in case I just wanna do it, or do you plan to do this for an entire campaign?
I'd like it to be something I can turn on or off as I desire, a new trick for my DMing hat. I don't want it to have to be EVERY encounter in the campaign, but I'd like the option to use a "daily encounter" if that suits the pace of the game a little better (for instance, if we have a shorter session that week and we can't be futzed to bother tracking HP and surges over the course of the next few weeks until we meet again, or if I want to use a single Wandering Monster).