D&D 5E One Legged Character

mchawi

First Post
I'm in a campaign, I'm playing a character with one leg. My DM said that I need a peg leg, but he said that if I have a good argument I don' t need one. My DM said that without a peg leg I'll have consequences, like difficult terrain. He is open to suggestions on how I can make it easier for my character so he won't get as many(or no) penalties. My DM and I both want this to happen but he just needs logical reasoning. Please Help.
 

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Your character has a magic leg that behaves exactly like a real leg (game mechanics) except that it is occasionally susceptible to weird magical glitches. The leg can be a wooden peg, a ghostly apparition, a cyborg prosthetic, or whatever flavor makes sense. Anti magic fields, consecrated ground, lightning, or whatever, sometimes disrupt the functioning of the leg. You have to keep it concealed to avoid unwanted attention.
 

If you don't want the down sides of missing a leg, I would recommend either taking the peg leg, or finding a tinker gnome with proficiency in Medicine to make you a prosthetic of higher quality.
 


Why are you playing a character with one leg? If this is something you have chosen, accept it! Commit! Make it your character.

20' move, half in difficult terrain, and a peg leg (or no peg and a crutch, so no two-handed weapons or shields).

honestly, I love that image. I mean here -- you could be this guy.

Maybe in time you'll find a solution, or you'll start to get into mounted combat, or who knows. But I'd suggest letting it develop naturally. It will help make the experience playing the character unforgettable.

(I'm currently playing a one-handed elf in a game, the hand having been lost to destroy a cursed blade. So no shield, no objects in hand. It's making him one of my favourite characters in a long time.)
 


I'd say go Long John Silver: a crutch...it's similar to a peg leg, but cooler

Take your normal walking speed and subtract 5-10' (this should be your DM's choice, or proportionate to your strength and/or dexterity scores), with little to no difference for difficult terrain: it's as if any terrain is difficult.
You can only use one hand at a time, and you probably shouldn't use your proficieny bonus for skills such as riding or athletics, if not a penalty.
I don't know what kind of character this is, but you might want to make him grumble and complain about the difficulty of moving around.

If you want any role-playing tips on a one-legged man, just look through Treasure Island, even if you don't go with the crutch.
 


I'd say go Long John Silver: a crutch...it's similar to a peg leg, but cooler

Take your normal walking speed and subtract 5-10' (this should be your DM's choice, or proportionate to your strength and/or dexterity scores), with little to no difference for difficult terrain: it's as if any terrain is difficult.
You can only use one hand at a time, and you probably shouldn't use your proficieny bonus for skills such as riding or athletics, if not a penalty.
I don't know what kind of character this is, but you might want to make him grumble and complain about the difficulty of moving around.

If you want any role-playing tips on a one-legged man, just look through Treasure Island, even if you don't go with the crutch.

Well, Proficiency represents training, and losing your leg doesn't remove years of practicing core control or something like that. At most, I think I would give half proficiency in Acrobatics or stealth, if they have proficiency to begin with, and give them full proficiency around level 5, to represent them getting used to the new lifestyle.
 

Some sort of beggar background and a cool staff that doubles as a crutch. Have a wooden leg or something cooler like a giant crab shell that has a hidden compartment in it for smuggling or hiding your spellbook.
 

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