One-line heroes

Baron Opal said:
That's slick, I'm going to use that one for a campaign restart this weekend.
Thanks. The character also had a "Knack" (low-level magical ability in GURPS) for throwing knives. She would also freak out quite a few people by introducing her brothers whenever the party would introduce themselves. The other PCs discovered years later (2 years real time) that she was hunted by members of her own village for stabbing her brothers to death. Long story - no she didn't do it, but the events sure traumatized her enough to knock some screws loose up there...
 

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Waspelvor Windblade, Lord Diatenes, looks up into the stars and wonders where he comes from and what he really is.

A true and brilliant elf flees yet again from a legal misunderstanding.

The arcranger looks forth at the frozen and untamed land, and ponders whether he will succeed in keeping the party alive long enough to scout out the wilderness.
 


A farm boy sets out to adventure to try to gain the attention of the gods, so that they will remove his family's ancient curse.

A samurai abandons his noble heritage and flees to the west in the face of a never-ending war with the Yuan-ti, only to rediscover the noble nature of bushido and attempt to start an order of samurai in the west.

Once a journalist in World War II, he returns home only to be pulled into a world of things man was not ment to know, and now he uses his camera to try to prove what he sees is real.

A pirate washed ashore on an island monastary, and, unable to leave, trained with the monks there until he was able to leave.
 

A retired literature teacher and ex-bounty hunter, this elven archer joins a band of misfits trying to stop an insane cult from freeing their dark god & ending reality, relying on his wits and sense of humor to get him through, while continuing to disbelieve that their mission is actually crucial to the world's survival ("What the heck is this? An adventure game?").
 

a middle aged human sorcerer that loves to use fireball even when not necessery.

a cleric/wizard following boccob, interested in gaining as much magical power as possible.

a half mad warrior that hates the gods and distrusts magic.
 
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Now that his son is old enough to take his place, a middle-aged, peace-loving 3rd generation cleric decides to leave his village and go see the world, tracing some of the adventures his grandfather used to tell him about as a little kid.
 

A wizard, despite what his father said IS a dwarf, seeking power but not at any cost and wishes that folks would stop telling him "...now would be a good time for a fireball..."!
 

A nomadic centauress seeks adventure and companionship in an attempt to forget the horrors of the mutual slaughter of her tribe and a tribe of gnolls.

A shy young lizardwoman, shunned by her tribe as a "runt" and "weakling", involuntarily achieves shamanic enlightenment and goes forth into the outside world in an attempt to find someone who can teach her to control her new abilities, gradually discovering her draconic heritage.
 

A disheveled young wizard with wild hair, and a flair for eccentricity is studying the therory of crossing magic with technology from a long lost era, to create a new golden age.
 

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