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One more ninja (based off Shinobi)
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<blockquote data-quote="jlhorner1974" data-source="post: 516703" data-attributes="member: 8628"><p>I think there are some balance issues here.</p><p></p><p>Probably the closest thing to compare this class to is the monk. </p><p></p><p>I would change the Deflect Arrows requirement (which doesn't seem to fit with the flavor of the class) to the Run feat (which makes more sense given the class abilities granted (fast movement, running on air/water).</p><p></p><p>First of all, what is the hit die? A d8 or d6 would be reasonable. Since your class most resembles a monk, I would go d8.</p><p></p><p>Your class skills and saves are comparable to a monk, but you are giving him the fighter BAB, which is significantly better than a monk, and I think it is too much. I would give him the medium BAB progression.</p><p></p><p>And I would say that the class abilities are a little too powerful also. They are probably a little better than a high level monk, even considering the monk gets SR, DR, and Quivering Palm. The class gets a lot of power from the low class levels too.</p><p></p><p>If the character already has Spring Attack he gets an additional +5 to hit when using Spring Attack? This would be sickening if you were hasted. This is way too big of a modifier I think. A +2 is more than enough.</p><p></p><p>Shadow Run, Improved Shadow Run: Con shouldn't allow you to move faster (though it will allow you to run for a longer time). Change this to Dex instead.</p><p></p><p>Shadow Dodge: With a +10 to Bluff and good skill ranks in Bluff, you will be succeeding very often, unless the target has great Sense Motive bonuses. And you will get +5 to hit and damage, PLUS the target will lose their Dex bonus to AC? With no limit on the number of uses per day? Somehow, this needs to be tuned down. The target should not take more damage because he doesn't know exactly where you are, but I can see giving you a +4 dodge bonus to AC and your opponent loses their Dex bonus to AC due to the confusion. I would say that you should be able to use this a number of times per day equal to your 1 + your Cha modifier with a duration equal to your ninja level in rounds.</p><p></p><p>Fight anywhere: I don't think this is too bad, but what happens if the ninja is tripped or is grappled or an enemy grabs the rope and starts shaking it? I think the better thing to do is just drop this altogther. What are you worried for? You are already getting +30 to Balance at this point and you probably have bunches of skill ranks in this. It's going to be hard for you to miss a Balance check anyway unless it is at least DC 50.</p><p></p><p>Run on air: Is this distance a maximum for one round's movement? How long can I take to move the given distance after I have concentrated? How often can I do this? If I continue to concentrate, can I run on air forever? At will seems pretty powerful.</p><p></p><p>Walk on water: see Run on Air.</p><p></p><p>6 shurikens a round: I don't think this makes a lot of sense. I try to imagine how you can throw 6 shuriken at once and it boggles my mind. Perhaps have a new ability:</p><p></p><p>Whisper of the Leaves: Gives improved invisibility instead (1/day at 4th, with an additional use per day at 7th and 10th levels? (Ninja disappears as leaves swirl around him)</p><p></p><p>Red cloak of the oboro: I don't think it is a good idea to give magic items as a prestige class ability. Consider granting concealment (miss chance) and/or blindsight abilities in its place. Maybe 25% concealment and blindsihgt 30' (permanent).</p><p></p><p>Consider removing one or two abilities and spreading the rest out some more. There is a potent set of abilities packed into the first three levels of this class. </p><p></p><p>Rogues have to wait 7 levels to get improved evasion after getting evasion. Your ninja only needs to wait 2 levels. I would make evasion should be a requirement for class entry.</p><p></p><p>I think a more balanced ability progression would be:</p><p></p><p>1 Spring Attack, Poison Use, Slow Fall (10 ft)</p><p>2 Shadow Run, Acrobatics(+10)</p><p>3 Improved Evasion</p><p>4 Whisper of the Leaves, Slow Fall (20 ft)</p><p>5 Walk on Water</p><p>6 Leap of Clouds, Acrobatics(+20)</p><p>7 Run on Air, Slow Fall (30 ft) </p><p>8 Shadow Dodge</p><p>9 Improved Shadow run</p><p>10 Red Cloak Of the Oboro, Acrobatics(+30)</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 516703, member: 8628"] I think there are some balance issues here. Probably the closest thing to compare this class to is the monk. I would change the Deflect Arrows requirement (which doesn't seem to fit with the flavor of the class) to the Run feat (which makes more sense given the class abilities granted (fast movement, running on air/water). First of all, what is the hit die? A d8 or d6 would be reasonable. Since your class most resembles a monk, I would go d8. Your class skills and saves are comparable to a monk, but you are giving him the fighter BAB, which is significantly better than a monk, and I think it is too much. I would give him the medium BAB progression. And I would say that the class abilities are a little too powerful also. They are probably a little better than a high level monk, even considering the monk gets SR, DR, and Quivering Palm. The class gets a lot of power from the low class levels too. If the character already has Spring Attack he gets an additional +5 to hit when using Spring Attack? This would be sickening if you were hasted. This is way too big of a modifier I think. A +2 is more than enough. Shadow Run, Improved Shadow Run: Con shouldn't allow you to move faster (though it will allow you to run for a longer time). Change this to Dex instead. Shadow Dodge: With a +10 to Bluff and good skill ranks in Bluff, you will be succeeding very often, unless the target has great Sense Motive bonuses. And you will get +5 to hit and damage, PLUS the target will lose their Dex bonus to AC? With no limit on the number of uses per day? Somehow, this needs to be tuned down. The target should not take more damage because he doesn't know exactly where you are, but I can see giving you a +4 dodge bonus to AC and your opponent loses their Dex bonus to AC due to the confusion. I would say that you should be able to use this a number of times per day equal to your 1 + your Cha modifier with a duration equal to your ninja level in rounds. Fight anywhere: I don't think this is too bad, but what happens if the ninja is tripped or is grappled or an enemy grabs the rope and starts shaking it? I think the better thing to do is just drop this altogther. What are you worried for? You are already getting +30 to Balance at this point and you probably have bunches of skill ranks in this. It's going to be hard for you to miss a Balance check anyway unless it is at least DC 50. Run on air: Is this distance a maximum for one round's movement? How long can I take to move the given distance after I have concentrated? How often can I do this? If I continue to concentrate, can I run on air forever? At will seems pretty powerful. Walk on water: see Run on Air. 6 shurikens a round: I don't think this makes a lot of sense. I try to imagine how you can throw 6 shuriken at once and it boggles my mind. Perhaps have a new ability: Whisper of the Leaves: Gives improved invisibility instead (1/day at 4th, with an additional use per day at 7th and 10th levels? (Ninja disappears as leaves swirl around him) Red cloak of the oboro: I don't think it is a good idea to give magic items as a prestige class ability. Consider granting concealment (miss chance) and/or blindsight abilities in its place. Maybe 25% concealment and blindsihgt 30' (permanent). Consider removing one or two abilities and spreading the rest out some more. There is a potent set of abilities packed into the first three levels of this class. Rogues have to wait 7 levels to get improved evasion after getting evasion. Your ninja only needs to wait 2 levels. I would make evasion should be a requirement for class entry. I think a more balanced ability progression would be: 1 Spring Attack, Poison Use, Slow Fall (10 ft) 2 Shadow Run, Acrobatics(+10) 3 Improved Evasion 4 Whisper of the Leaves, Slow Fall (20 ft) 5 Walk on Water 6 Leap of Clouds, Acrobatics(+20) 7 Run on Air, Slow Fall (30 ft) 8 Shadow Dodge 9 Improved Shadow run 10 Red Cloak Of the Oboro, Acrobatics(+30) [/QUOTE]
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