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One of my players is attempting to hit on one of my NPCs!!!
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<blockquote data-quote="steenan" data-source="post: 6138670" data-attributes="member: 23240"><p>That's how I would handle that:</p><p>- No rolls to advance the relationship, if it's honest. If the player puts some effort in pursuing this matter, it should be enough. If it's seduction, then definitely Bluff.</p><p>- Think why the NPC behaves the way she behaves. What she values, what are her goals and motivations. Then you'll be able to deduce how she'll react to various things the PC can do. You'll also have solid guidelines on how to roleplay her in conversations. </p><p>- Throw in some complications that the player will have to handle. Maybe she's not interested in a relationship because she has to focus on her duties? Help her solve the crime she's investigating and suddenly she has much more time for you. Or maybe there is another man interested in her, with safer and more prestigious lifestyle than adventuring?</p><p>- If the player becomes invested in the relationship, don't kill the NPC (or do something similar) without giving players a way to prevent it. On the other hand, if the player knows that she needs him and decides to ignore it, hit him hard with consequences.</p><p></p><p></p><p>Various romance plots are common in our games. I don't remember any longer game that wouldn't have any present. Sometimes, that are PC-PC relations, sometimes PC-NPC.</p><p></p><p>In the campaign in which I currently play, three of five characters are romantically involved with NPCs (the other two characters are an eunuch and a human-eating shapeshifting monster). To make things more interesting, these are very different types relations. One couple is preparing for a political marriage and they are not sure what they feel towards each other. Other couple is having an intense and stormy romance, but they don't really talk much about the future. The third relation is a friendship, that recently turned romantic.</p><p></p><p>In an earlier campaign I ran, one of the characters romanced with one of the enemies: a lady of plague, who wanted to destroy the world. They lied, they plotted, they stopped each other's plots and they sometimes fought directly - it didn't stop them from being lovers for the whole time.</p><p></p><p>In another game, my character's lover was a noble in a land that other PC's ally wanted to conquer. Of course, it created some beautiful complications, including direct confrontation between our PCs and tense negotiations with threat of world-shaking magic on both sides.</p></blockquote><p></p>
[QUOTE="steenan, post: 6138670, member: 23240"] That's how I would handle that: - No rolls to advance the relationship, if it's honest. If the player puts some effort in pursuing this matter, it should be enough. If it's seduction, then definitely Bluff. - Think why the NPC behaves the way she behaves. What she values, what are her goals and motivations. Then you'll be able to deduce how she'll react to various things the PC can do. You'll also have solid guidelines on how to roleplay her in conversations. - Throw in some complications that the player will have to handle. Maybe she's not interested in a relationship because she has to focus on her duties? Help her solve the crime she's investigating and suddenly she has much more time for you. Or maybe there is another man interested in her, with safer and more prestigious lifestyle than adventuring? - If the player becomes invested in the relationship, don't kill the NPC (or do something similar) without giving players a way to prevent it. On the other hand, if the player knows that she needs him and decides to ignore it, hit him hard with consequences. Various romance plots are common in our games. I don't remember any longer game that wouldn't have any present. Sometimes, that are PC-PC relations, sometimes PC-NPC. In the campaign in which I currently play, three of five characters are romantically involved with NPCs (the other two characters are an eunuch and a human-eating shapeshifting monster). To make things more interesting, these are very different types relations. One couple is preparing for a political marriage and they are not sure what they feel towards each other. Other couple is having an intense and stormy romance, but they don't really talk much about the future. The third relation is a friendship, that recently turned romantic. In an earlier campaign I ran, one of the characters romanced with one of the enemies: a lady of plague, who wanted to destroy the world. They lied, they plotted, they stopped each other's plots and they sometimes fought directly - it didn't stop them from being lovers for the whole time. In another game, my character's lover was a noble in a land that other PC's ally wanted to conquer. Of course, it created some beautiful complications, including direct confrontation between our PCs and tense negotiations with threat of world-shaking magic on both sides. [/QUOTE]
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One of my players is attempting to hit on one of my NPCs!!!
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