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One of my players is attempting to hit on one of my NPCs!!!
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<blockquote data-quote="pemerton" data-source="post: 6138690" data-attributes="member: 42582"><p>My current game doesn't have romance in it (though that may be about to change - one PC has made a date with a crazed drow wizard). But my previous campaign had a bit - one of the enduring drivers of the game was the romantic relationship between a PC samurai warrior/mage and a (shapeshifting) dragon. In the same game another PC was a bit of a late bloomer, wooing and eventually at the end of the campaign marrying a wizard who was rescued from demons on the ethereal plane. Likewise the game before that - at one stage one player was playing two PCs, both his main PC and her lover.</p><p></p><p>When we play we tend not to foreground the actual romancing too much - in the case of the samurai and the dragon, it's enough for the player to say that's he's taking her to the theatre, for instance, and deduct the requisite money from his character sheet - but that relationship and it significance was one of the major drivers for many years of play in the campaign.</p><p></p><p>I'm not [MENTION=23240]steenan[/MENTION], and I don't know if my game would fit the description you put forward.</p><p></p><p>With my group, "immersion" in the sense of "being there" isn't that important. A lot of PC dialogue is in third person, for instance. But I try to run a game in which the players take the story and its themes seriously, and will push hard with their PCs much the same as I am trying to push them hard.</p><p></p><p>In the case of the samurai/dragon romance, for instance, once the player sets off with his PC on a path of "forbidden love" (how can any mortal be a suitable partner for a dragon!?) then I will bring that into play and expect the player to engage with it. So I guess we have "immersion" in the story, and the emotions/tension that it generates.</p><p></p><p>Does this requires time? A bit from me as GM, no more than the play time and a bit of email communiation among the players.</p><p></p><p>Does this require energy? At least a bit of energy at the gaming table, to follow along and take things seriously.</p><p></p><p>Does this lead to burnout? I've been GMing weekly or fornightly for the past 23+ years. My group's membership has changed a bit over the years, but of the current lineup two players have been in it for over 15 years. So it doesn't seem to!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6138690, member: 42582"] My current game doesn't have romance in it (though that may be about to change - one PC has made a date with a crazed drow wizard). But my previous campaign had a bit - one of the enduring drivers of the game was the romantic relationship between a PC samurai warrior/mage and a (shapeshifting) dragon. In the same game another PC was a bit of a late bloomer, wooing and eventually at the end of the campaign marrying a wizard who was rescued from demons on the ethereal plane. Likewise the game before that - at one stage one player was playing two PCs, both his main PC and her lover. When we play we tend not to foreground the actual romancing too much - in the case of the samurai and the dragon, it's enough for the player to say that's he's taking her to the theatre, for instance, and deduct the requisite money from his character sheet - but that relationship and it significance was one of the major drivers for many years of play in the campaign. I'm not [MENTION=23240]steenan[/MENTION], and I don't know if my game would fit the description you put forward. With my group, "immersion" in the sense of "being there" isn't that important. A lot of PC dialogue is in third person, for instance. But I try to run a game in which the players take the story and its themes seriously, and will push hard with their PCs much the same as I am trying to push them hard. In the case of the samurai/dragon romance, for instance, once the player sets off with his PC on a path of "forbidden love" (how can any mortal be a suitable partner for a dragon!?) then I will bring that into play and expect the player to engage with it. So I guess we have "immersion" in the story, and the emotions/tension that it generates. Does this requires time? A bit from me as GM, no more than the play time and a bit of email communiation among the players. Does this require energy? At least a bit of energy at the gaming table, to follow along and take things seriously. Does this lead to burnout? I've been GMing weekly or fornightly for the past 23+ years. My group's membership has changed a bit over the years, but of the current lineup two players have been in it for over 15 years. So it doesn't seem to! [/QUOTE]
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One of my players is attempting to hit on one of my NPCs!!!
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