D&D 5E One of my players married a beholder, help!?

Shadowcortax

Dragon fanatic
So through a series of events one of my players (circle of dreams druid) ended up wooing and marrying a beholder. Now they have a daughter and I have to figure out how to make a human-sized beholder. The daughter looks like an elf except she has one large eye in her face and a large mouth. She has ten eyestalks that originate from various points under her hair (which is down to her feet) and are long enough to reach her feet, but can be retracted to about six inches. I would appreciate any help in making a race that is essentially a beholder with a body that is human sized. Mostly the same abilities, just looking to build the NPC stats like player stats, so trying to make it a race.
 

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Ovinomancer

No flips for you!
Need more of a direction. Is this going to be a PC? NPC henchman going on adventures? NPC characters just interact with? Monster? What's the general power level of your game? Your request is absent some important info.
 




J-H

Hero
I am reminded of Gazi the Omniscient from the Wandering Inn.

Humanoid, single central eye that's antimagic or something special, and four stalked eyes that each can look in independent directions. Named-level adventurer, Scout specialist but really able to take on just about anything.

Does it need to be balanced for PC use?

Assuming so, core features are:
Antimagic eye: 1x/short rest, can project an antimagic cone from her central eye (as the beholder feature), with a length equal to Proficiency Bonus x 5' (starting at 10 and ending up at 30'). The antimagic cone lasts for 1 round per point of Constitution modifier.
Advantage on Perception checks involving sight, and on saves against effects that cause a Blinding effetc. (eyestalks)
Disadvantage on saves vs. gaze attacks (eyestalks)
Human heritage: May take a +1 to 3 separate ability scores at character creation (beholders have no major stat buffs, so went with human)
Darkvision 120' (as beholder)
Aberration-blooded: Counts as both humanoid and aberration for the purposes of spells, effects, items, and class abilities. (mostly fluff?)
 

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