One of the reasons I like Oathbound so much

trancejeremy said:
Well, I agree with the original poster. Oathbound is quite possibly the strangest setting around, so you can literallly expect anything - Walrus people, ninja penquins, evil teddy bears, snail people, etc, and it doesn't seem too odd.

Walrus People, Evil Teddy Bears? You've just sold me on staying away from this product.
 

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JoeGKushner said:
As opposed to almost any generic fantasy setting's own mad wizards? The owlbear for example is a known 'made' creature. This doesn't count other made creatures like constructs or certain types of undead.

Heck, how about Planescape or other 'wide' settings?

It's good that you can use it to 'explain' monsters but really, in a fantasy campaign, that's not a selling point for me.


Other wide settings (planescape, dragonstar, dungeonworld, even sort of ravenloft) have the same feature.

Some criticize having 20 sentient races in a single city in a generic fantasy world. Oathbound has a reason for so many crammed together.
 

Voadam said:
Other wide settings (planescape, dragonstar, dungeonworld, even sort of ravenloft) have the same feature.

Some criticize having 20 sentient races in a single city in a generic fantasy world. Oathbound has a reason for so many crammed together.

Now that's a valid benefit. Sentient, non-monster races.

However, some of those races... ugh.. .the ceptu.... to quote little Ren... "What were you thinking man!" Although it certainly is different.
 

JoeGKushner said:
Now that's a valid benefit. Sentient, non-monster races.

However, some of those races... ugh.. .the ceptu.... to quote little Ren... "What were you thinking man!" Although it certainly is different.

I agree on the Ceptu and dolphins and the new Okweel. Aquatic non humanoid races are not player options in my campaign.

However it does provide room to include neat stuff from Mythic Races, the Races of X series, the silverthorne games race books, or any other sourcebook you like without too much DM work to justify it. Wookies, Minbari, and Ogier could reasonably end up in an Oathbound city with little problem.
 

Voadam said:
However it does provide room to include neat stuff from Mythic Races, the Races of X series, the silverthorne games race books, or any other sourcebook you like without too much DM work to justify it. Wookies, Minbari, and Ogier could reasonably end up in an Oathbound city with little problem.

Hmmm, Wookies and Minbari. Have to explore that option a little more... ;)
 

Aw come on, I LIKE playing ceptu. They're a pretty interesting race in my opinion. Dolphins may be a bit of a stretch, but some folks do play aquatic campaigns so they might be useful to someone. My least favorite race is probably the trusk, another aquatic race. Maybe there's a trend there, I don't know. Regardless, many many of the other races are pretty neat (one of my players LOVES his war valco barbarian).
 

Here's my outlook towards the ceptu, dolphin, ok'weel and other aquatic type races. They are there to give players an alternative to fish-men, aquatic elves and other more common aquatic type races if they want to play races specifically created for an aquatic campaign. If the campaign is aquacentric, then great, here's a few more opportunities to try something different. If it's not an aquatic-based campaign, then you can pretty much ignore them if you want and no harm done.
 

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