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One Piece of Art VI (Maps)- What is Your Favorite D&D Map?
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<blockquote data-quote="ilgatto" data-source="post: 8976556" data-attributes="member: 86051"><p>Maps.</p><p></p><p>Bit of map <s>nerd</s> lamp, me – it’s in the blood.</p><p></p><p>Perhaps rather typically, my all-time favorite maps are those of the cities of Hârn and more specifically the one of Coranan (N. Robin Crossby, <em><u>Cities of Hârn</u>,</em> Columbia Games, Inc., 1983) and the map accompanying the Runequest adventure <em>The Black Broo of Dyskund</em> (Ken Rolston, in: <em><u>White Dwarf 51</u>,</em> Games Workshop, 1984), the latter not only because of how beautiful I think it is, but also because it is the first attempt at a “realistic” “D&D map” of a cave system I ever laid eyes on. Over the years, I have used modified versions of all of these maps in many adventures.</p><p></p><p>I also have very fond memories of the empty map of Tegel Manor (JG27; Judges Guild, 1977), which the DM handed us after we’d been completely blown away by the first session in the mansion (and gained some levels by touching statues, obviously) – the realization that much, much more of that was to come filled me with utter glee.</p><p></p><p>However, because none of these are <em>strictly</em> “D&D maps” and because we are allowed to choose one map only, I must now choose one D&D map, and one map only. The map of <em><u>Castle Ravenloft</u></em> (I6, obviously; TSR, 1983), the wilderness map of <em><u>The Lost Caverns of Tsojcanth</u></em> (S4; TSR, 1982), the map of Blackmoor (JG39; Judges Guild, 1977) have all been done, so I suppose I’m left with:</p><p></p><p>The map of the haunted mansion of the <em><u>Sinister Secret of Saltmarsh</u></em> (U1; TSR, 1981) – because it was the first map I ever had to draw for D&D;</p><p></p><p>Both maps in <em>The Wandering Trees</em> <em>(<u>Dragon 57</u>,</em> TSR, 1982) – the first, well, for obvious reasons, and the second because I think it is gorgeous and because, after endlessly trying to get the first map right both during and after play, I never got to make it because we didn’t get further into the adventure than the lower right corner of it. That river! What on <em>earth</em> was on the other side!?;</p><p></p><p>The map of the mountains surrounding the <em><u>The Forgotten Temple of Tharizdun</u></em> (WG4; TSR, 1982) – just because and also because of the memorable sessions we played in it;</p><p></p><p>All maps in <em><u>Pharaoh</u></em> (I3; TSR, 1982) – because they are magnificent;</p><p></p><p>The map of Porpherio’s Garden in <em><u>Beyond the Crystal Cave</u></em> (UK1; TSR, 1983), because that module is the first I ever bought and because of its intoxicating promise of magical adventure I’ve known I’m never going to be able to get onto the table ever since;</p><p></p><p>And Robert J. Kuntz’s original, hand-drawn map of <em>Bottle City</em> (El Raja Key Archive, <a href="https://www.tlbgames.com/collections/archive" target="_blank">here</a>, 1972).</p><p></p><p></p><p>Hmm…</p><p></p><p>S-o-o-o-o tempted…</p><p></p><p>But I suppose there can be only one – because, maybe, one day…</p><p></p><p>[SPOILER]</p><p>[ATTACH=full]280169[/ATTACH][/SPOILER]</p><p></p><p><strong>Artist</strong>: Graeme Morris</p><p><strong>Source</strong>: Dave J. Brown, Tome Kirby, and Graeme Morris, <em><u>Beyond the Crystal Cave</u></em> (TSR, 1983)</p><p><strong>Map Depicts</strong>: Porpherio's Garden</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8976556, member: 86051"] Maps. Bit of map [S]nerd[/S] lamp, me – it’s in the blood. Perhaps rather typically, my all-time favorite maps are those of the cities of Hârn and more specifically the one of Coranan (N. Robin Crossby, [I][U]Cities of Hârn[/U],[/I] Columbia Games, Inc., 1983) and the map accompanying the Runequest adventure [I]The Black Broo of Dyskund[/I] (Ken Rolston, in: [I][U]White Dwarf 51[/U],[/I] Games Workshop, 1984), the latter not only because of how beautiful I think it is, but also because it is the first attempt at a “realistic” “D&D map” of a cave system I ever laid eyes on. Over the years, I have used modified versions of all of these maps in many adventures. I also have very fond memories of the empty map of Tegel Manor (JG27; Judges Guild, 1977), which the DM handed us after we’d been completely blown away by the first session in the mansion (and gained some levels by touching statues, obviously) – the realization that much, much more of that was to come filled me with utter glee. However, because none of these are [I]strictly[/I] “D&D maps” and because we are allowed to choose one map only, I must now choose one D&D map, and one map only. The map of [I][U]Castle Ravenloft[/U][/I] (I6, obviously; TSR, 1983), the wilderness map of [I][U]The Lost Caverns of Tsojcanth[/U][/I] (S4; TSR, 1982), the map of Blackmoor (JG39; Judges Guild, 1977) have all been done, so I suppose I’m left with: The map of the haunted mansion of the [I][U]Sinister Secret of Saltmarsh[/U][/I] (U1; TSR, 1981) – because it was the first map I ever had to draw for D&D; Both maps in [I]The Wandering Trees[/I] [I]([U]Dragon 57[/U],[/I] TSR, 1982) – the first, well, for obvious reasons, and the second because I think it is gorgeous and because, after endlessly trying to get the first map right both during and after play, I never got to make it because we didn’t get further into the adventure than the lower right corner of it. That river! What on [I]earth[/I] was on the other side!?; The map of the mountains surrounding the [I][U]The Forgotten Temple of Tharizdun[/U][/I] (WG4; TSR, 1982) – just because and also because of the memorable sessions we played in it; All maps in [I][U]Pharaoh[/U][/I] (I3; TSR, 1982) – because they are magnificent; The map of Porpherio’s Garden in [I][U]Beyond the Crystal Cave[/U][/I] (UK1; TSR, 1983), because that module is the first I ever bought and because of its intoxicating promise of magical adventure I’ve known I’m never going to be able to get onto the table ever since; And Robert J. Kuntz’s original, hand-drawn map of [I]Bottle City[/I] (El Raja Key Archive, [URL='https://www.tlbgames.com/collections/archive']here[/URL], 1972). Hmm… S-o-o-o-o tempted… But I suppose there can be only one – because, maybe, one day… [SPOILER] [ATTACH type="full" alt="maps-10-uk1=graeme-morris-1983.jpg"]280169[/ATTACH][/SPOILER] [B]Artist[/B]: Graeme Morris [B]Source[/B]: Dave J. Brown, Tome Kirby, and Graeme Morris, [I][U]Beyond the Crystal Cave[/U][/I] (TSR, 1983) [B]Map Depicts[/B]: Porpherio's Garden [/QUOTE]
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