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<blockquote data-quote="Atlatl Jones" data-source="post: 3904182" data-attributes="member: 54620"><p>That makes a lot of sense. However, with the new emphasis on power sources, I think that instead of a single "spells" bonus we'd have different bonuses for each power source. </p><p></p><p>Warlock</p><p>Attack: Melee +0, Ranged +1, Arcane +4, Divine +0, Martial +0.</p><p></p><p>Paladin</p><p>Attack: Melee +4, Ranged +3, Arcane +0, Divine +2, Martial +0.</p><p></p><p>Or maybe just eliminate the separate melee and ranged BAB, and base combat on your Martial bonus.</p><p></p><p>I also suspect we'll have AC defense bonuses that increase with each level, perhaps working like Star Wars Saga: take your class/level bonus or your armor bonus, whichever is higher. If you take a certain talent, you can add 1/2 your armor bonus to your level bonus.</p><p></p><p> </p><p>Multiclassing will probably work radically differently than in 3.x. Since the progression seems based on character level, not "class level", it doesn't make much sense to split your levels up (as in a level 9 character who is Rogue 4 / Fighter 5). The previews that have talked about multiclassing have talked about it in terms of "a fighter taking some wizard powers" and the like. I suspect that all characters will have a primary class, and then will be able to take talents to "multiclass" with other classes, and take some of their powers and talents.</p></blockquote><p></p>
[QUOTE="Atlatl Jones, post: 3904182, member: 54620"] That makes a lot of sense. However, with the new emphasis on power sources, I think that instead of a single "spells" bonus we'd have different bonuses for each power source. Warlock Attack: Melee +0, Ranged +1, Arcane +4, Divine +0, Martial +0. Paladin Attack: Melee +4, Ranged +3, Arcane +0, Divine +2, Martial +0. Or maybe just eliminate the separate melee and ranged BAB, and base combat on your Martial bonus. I also suspect we'll have AC defense bonuses that increase with each level, perhaps working like Star Wars Saga: take your class/level bonus or your armor bonus, whichever is higher. If you take a certain talent, you can add 1/2 your armor bonus to your level bonus. Multiclassing will probably work radically differently than in 3.x. Since the progression seems based on character level, not "class level", it doesn't make much sense to split your levels up (as in a level 9 character who is Rogue 4 / Fighter 5). The previews that have talked about multiclassing have talked about it in terms of "a fighter taking some wizard powers" and the like. I suspect that all characters will have a primary class, and then will be able to take talents to "multiclass" with other classes, and take some of their powers and talents. [/QUOTE]
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